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NPC Generator

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Advanced [show]


Diesa Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her right leg appears badly burned and disfigured. Her brown hair has been sun bleached extensively. Her blue eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic woman, Diesa's first love is herself. Her second love is also herself. She does not trust anyone and sleeps with one eye open.

History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. Recently the stress of being a Bather has made it difficult for her to sleep.

Motivation: Doesn't want to be a Bather and was forced into it by her family; and to be a assassin again

Ideals: Impeccable. Flaws: Insomniac. Bonds: Nature, Job, Family. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Diesa Steelfist, Female Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 5 (-3)6 (-2)
Skills Investigation +3, Stealth +1
Senses Passive Perception 7
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 290 gp.


Social Check DCs


John Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'7". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a lance. He wears his hair in dreadlocks. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: John was raised in a hard working conservative environment. John was born on a far southern forest where he grew up under the tutelage of his mother, an expert Apothecary. He left for the south, certain he would find work there.

Motivation: To end his boredom; and he is unsatisfied with his job

Ideals: Fighting, Justice. Flaws: Disease, Mundane. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

John Dalanthan, Male Half-Elf Monk 6
Medium (5'7") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)9 (-1) 12 (+1)17 (+3)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Alexandrite (1500 gp). 1 Alchemist’s fire.


Social Check DCs


Ratak Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has worked as a Merchant like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Insane, Shy. Bonds: Poor, Attractive, Job. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Ratak Walpole, Male Half-Orc Rogue 1
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Nature +1, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Tiger eye turquoise (13 gp).


Social Check DCs


Jarsali Holimion, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a long, tan, dusty cloak. Her blonde hair has been sun bleached extensively. Her amber eyes lackadaisically let the world flow into them.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her mother.

History: Her father raised her in a mountain cabin. She dropped out of school to support her sick mother, and resented it. She has since lost track of the people in her past.

Motivation: To share knowledge with the world; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Logical. Bonds: Family, Nature, Criminal record. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Jarsali Holimion, Female Elf Barbarian 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ethereal Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her gray fur is thinning but still full. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Slave Trader. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her arcane abilities were realized during a raid on her village. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Athletic, Justice, Gifted. Bonds: Job. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Ethereal Of Ivory, Female Tabaxi Warrior 10
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 14 (+2)8 (-1)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 250 pp. Fire opal pendant on a fine gold chain (2300 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ishte Tolerance, Female Tiefling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is short and purple. Her eyes are a pleasant white.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Seeks redemption; and she seems to be bored by most things

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Criminal record, Guardian. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Ishte Tolerance, Female Tiefling Rogue 16
Medium (6'4") Tiefling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 54 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)17 (+3) 15 (+2)16 (+3)
Skills Perception +7, Performance +8
Senses Passive Perception 18
Languages Common, Halfling, Giant, Aquan
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 12000 gp. Emerald (900 gp). Sard (20 gp). Smoky quartz (20 gp). Clear bright green emerald (8000 gp). Star rose quartz (20 gp). Black opal (900 gp). Eye agate (9 gp). Deep blue spinel (500 gp). Rock crystal (20 gp). Fire opal (900 gp). Jet (60 gp). Carnelian (20 gp). Citrine (20 gp). Citrine (20 gp). Bloodstone (20 gp). Moss agate (9 gp). Golden yellow topaz (500 gp). Black opal (900 gp). Fire opal (900 gp). Blue sapphire (900 gp). Lapis lazuli (9 gp). Jasper (20 gp).


Social Check DCs


Nykkan Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His red crest is singed and shortened. His eyes are gold.

Personality: He acts crazy and hedonistic. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Nykkan grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he desires power and/or immortality

Flaws: Ugly, Hedonist. Bonds: In love, Adventurer. Occupation: Butcher

Voice: American accent

Attributes [hide]

Nykkan Mystan, Male Dragonborn Fighter 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. Coral (60 gp).


Social Check DCs


Three Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She carries with her a set of tridents on her belt, each one with a sapphire on the hilt. Her beige fur is slicked back into a classic pompadour. She has yellow eyes and a brown hat with a yellow feather.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with finding treasure.

History: Born in the east to a Beggar, Three learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Three was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 6 years.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Military. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Three Timber, Female Tabaxi Expert 10
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 10 (+0)18 (+4)
Skills Deception +8, History +7
Senses Passive Perception 10
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 15000 sp. Red spinel (110 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Graeme, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She wears her black hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: While she acts the brute, she is far gentler than she would appear. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy.

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Oriel Graeme, Female Human Adept 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)15 (+2) 13 (+1)7 (-2)
Skills Investigation +4, Persuasion +0
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. A delicate brass dragon egg (100 gp).


Social Check DCs

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