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NPC Generator

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Advanced [show]


Quelenna Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue coat over a red low-cut shirt, and a deerstalker hat upon her head. She has a moderate pudge and is not very fit. Her red hair is singed and shortened. Her eyes are likewise hazel.

Personality: She speaks before she thinks and is too direct. Flattery will make her almost putty in your hands.

History: When she was but 7 years old her parents immigrated from the east. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out; and to prove her worth to the world

Flaws: Ugly, Impulsive, Selfish. Bonds: Immigrant, Slave. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Quelenna Ariessus, Female Elf Sorcerer 7
Medium (4'9") Elf, Neutral Good (CR 7)
Armor Class 9
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 12000 sp. Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


Lamlis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears tan cloth garments or leather armor. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Sailor soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Mentor. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Lamlis Dalanthan, Male Elf Fighter 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Kildrak Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kildrak took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and wishes to resurrect an old love

Flaws: Secretive. Bonds: In love, Mentor, Nature, Job. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Kildrak Balderk, Male Dwarf Rogue 8
Medium (3'11") Dwarf, Lawful Good (CR 8)
Armor Class 9
Hit Points 44 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)8 (-1) 13 (+1)5 (-3)
Skills Perception +4, Performance +0
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 900 gp. Banded agate (12 gp). Blue star sapphire (700 gp). Jet (110 gp). White pearl (110 gp). Violet garnet (1300 gp). Violet garnet (1300 gp). 1 Minor magic item.


Social Check DCs


Sarai Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her blonde hair is still thick. Her brown eyes dart from person to person to random spaces in the air.

Personality: She has always had a great fascination with Elven culture. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Artistic, Entrepeneur. Flaws: Racist. Bonds: Family, Rich. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Sarai Wildheart, Female Halfling Rogue 13
Small (3'1") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 76 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 10 (+0)18 (+4)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran, Ignan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6

Possessions: 400 pp. Brown-green garnet (130 gp). Black pearl (1500 gp). Amber (130 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Adley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears very tight pants and wife beaters, though occasionally he sports a grey coat, marred by sweets. His chestnut hair is matted, messy, and big. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Geoffrey Adley, Male Human Paladin 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ellywick Leffery, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'6" and wears a tan vest and prefers pastel and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is heavily combed to the left. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: This woman loves music and to teach people music more than just about anything. She has a minor phobia of water and hates getting wet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She has never given up on her music dream.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Artistic, Gifted. Flaws: Ugly, Addict, Fearful. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Ellywick Leffery, Female Gnome Rogue 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Quick Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered mace and tarnished halberd as well. Her lavender fur is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Beggar arts, while her mother instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich, Immigrant. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Quick Wind, Female Tabaxi Aristocrat 7
Medium (6'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theirastra Hanali, Female Elf [Permalink]

Personal [hide]

Description: She wears a simple blue robe with grey stripes complete with hood. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, she is a well trained Miner. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: From birth she was tutored by a cruel and relentless mentor. Her family was turned out during the war. She and her family wandered west to less war torn lands. She got away from her former life and has fallen to alcoholism.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Flaws: Addict, Fearful, PTSD. Bonds: Job, Mentor. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Theirastra Hanali, Female Elf Wizard 10
Medium (5'2") Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 14 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Insight +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1000 gp.


Social Check DCs


John Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His golden hair is greasy and uncared for. His fierce blue eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: John hails from a village terrorized by dire rats. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is wracked by social anxiety.

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Nature, Enemies. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

John Eathalena, Male Half-Elf Warlock 9
Medium (5'4") Half-Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 110 pp. Carnelian (60 gp). Azurite (11 gp). Black pearl (1300 gp). Aquamarine (1300 gp). Amethyst (160 gp). Chrysoberyl (160 gp). Tiger eye turquoise (11 gp). Chrysoprase (60 gp).


Social Check DCs

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