Olgoth Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his wide-brimmed black hat.
Personality: Calm and collected, he is a well trained Detective. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Detective soon after.
Motivation: He has passion for adventuring and risk; and marry his sister to traveling adventurers
Bonds: Job, Rich, Military, Family, Adventurer. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp.
Flask Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers tan and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of morningstars on her belt, each one with a amber on the hilt. Her Stetson hat is riddled with cuts and holes. She wears an eyepatch.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A deep hatred of drow.
Ideals: Fighting, Joker. Flaws: Ugly, Forgetful. Bonds: Nature. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Tervaround Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears blue painted combat armor at almost all times. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are likewise green.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Merchant arts, while her father instructed her in etiquette, music and courtly manner. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp. 1 Chain shirt.
Geva Law, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey cloak and cross-gartered brown stockings. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born several months after her mother was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Days after completing her studies, news broke out that her hometown was attacked by giants. Geva was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Many giants want her driven away; and to settle down with her crush
Bonds: Enemies, Attractive, Military, Nature, Has a crush. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp.
Ar-Beka Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a black suit, yellow shirt, and violet tie. His hair is blonde and very short. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: Retire the richest man in the east.
Ideals: Athletic, Justice, Gifted, Entrepeneur, Artistic. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10000 cp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).
Keyleth Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears clothing that is held on in multiple layers but all of it is in poor condition. She is tall, broad shouldered and powerfully built. Her hair is long and red with streaks of black, and is pulled back with small violet clips. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: Wants to have a good time and be beloved; and expand her business
Ideals: Optimist, Philantrophist. Bonds: Poor, Attractive, Military. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Auran, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item.
Mardnab Turen, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is well dressed, but even with her fine clothing she looks run-down. Her whole body is exceptionally muscular. She is bald on top and has large brown tufts of hair around her ears. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. As long as the job gets done she does not care how it got done.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 88 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 2400 gp. Star rose quartz (80 gp). Moss agate (16 gp). Alexandrite (1300 gp).
Irann Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 4'7" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her left leg appears badly burned and disfigured. Her hair is blonde, silky, and of moderate length. She is baby faced.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Beggar hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Irann and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is terrified, and will act out of fear
Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 64 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic, Celestial
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 3000 sp. Malachite (7 gp). Aquamarine (1300 gp). Emerald (1000 gp). Jet (150 gp). Brown-green garnet (150 gp). Pink pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports green clothing, slightly heavier than average wear. His brown hair is lengthy and is close to two feet long. His red unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He uses divination through singing.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Religious, Enemies. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 19 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!