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NPC Generator

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Advanced [show]


Warryn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Religious, Attractive. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Warryn Nackle, Male Gnome Adept 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Mardred Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman typically wears grey cloth garments or leather armor, and a wedding ring on her right hand. With bright red hair. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She is extraordinarily eccentric. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born in the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane. Bonds: In love, Attractive, Immigrant. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Mardred Aranore, Female Dwarf Paladin 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 220 gp. 1 Average lock.


Social Check DCs


Egelina Myerscough, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. Her tied-back hair is auburn. Her amber eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, she prefers to meditate than take action. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fortune-teller arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants revenge against goblins; and she has money and likes to spend it

Ideals: Disciplined, Philantrophist, Logical. Bonds: Rich, Enemies. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Egelina Myerscough, Female Human Monk 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Theirastra Kemmerer, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern woman wears violet trousers with grey and red striped suspenders. She wears various colorful collared shirts. Her silver hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Religious, Criminal record. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Theirastra Kemmerer, Female Half-Elf Fighter 11
Medium (5'4") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 64 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Giant, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6

Possessions: 1800 gp. Freshwater pearl (7 gp). Blue quartz (7 gp). Carnelian (30 gp). Malachite (7 gp). Rhodochrosite (7 gp). Bloodstone (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and likes to wear white tank tops with green skirt. Her Stetson hat is riddled with cuts and holes. Her thin eyebrows rest above her beady green eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miner arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rose took refuge in the ruined castle and found the beat up halberd and armor she uses now. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: Expand her business; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Rich, Nature. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Rose Littlefoot, Female Halfling Adept 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)9 (-1) 9 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Traki Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: Born in the east to a Mortician, Traki learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Traki fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to clean up the streets

Ideals: Fighting, Persistence. Bonds: Job, Religious, Guardian. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Traki Teinithra, Male Elf Ranger 2
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Vrondiss Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a simple green robe with red stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His rusty crest is thinning but still full. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small desert village. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Joker. Flaws: Addict. Bonds: Slave, Nature, Enemies. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Vrondiss Xephyrbahnor, Male Dragonborn Druid 4
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp.


Social Check DCs


Aldous Brixton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair, when down, is lengthy. He is baby faced.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Selfish, Ugly, Greedy. Bonds: Religious. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Brixton, Male Human Monk 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 1000 gp. Aquamarine (900 gp). Star ruby (600 gp). Amethyst (90 gp). Blue quartz (4 gp). Onyx (70 gp). White opal (600 gp). Blue quartz (4 gp).


Social Check DCs


Ivellios Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with red socks and a vest with buckled shoes, and carries swords. His golden hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ivellios took refuge in the ruined castle and found the beat up sword and armor he uses now. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Ivellios Sylvaranth, Male Half-Elf Fighter 5
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)15 (+2) 17 (+3)14 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Ignan, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs

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