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NPC Generator

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Advanced [show]


Zedaar Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. He has no crest. His red eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a necromancer, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Poor, Mentor, Family. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Zedaar Chumbyxirinnish, Male Dragonborn Expert 2
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 18 (+4)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 14
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Nimble Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His beige fur, when down, is lengthy. His copper eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: PTSD. Bonds: Attractive, Guardian, Adventurer, Military. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Nimble Of Ale, Male Tabaxi Commoner 3
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Raam Panic, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His dark red hair is kept up in a ponytail inside a small hat. His silver eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raam is combative with any and all who dare try his patience in the slightest.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Raam Panic, Male Tiefling Adept 8
Medium (5'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 68 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)8 (-1) 11 (+0)13 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Just what you see.


Social Check DCs


Greethen Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He sports a flattop crest cut. His gold eyes lackadaisically let the world flow into them.

Personality: Greethen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 14 years.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Extrovert, Fighting. Flaws: Selfish. Bonds: Job, Family. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Greethen Grrrmmballhyst, Male Dragonborn Wizard 4
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 200 gp. Smoky quartz (70 gp). Red garnet (140 gp). Amber (140 gp). 1 Chain shirt.


Social Check DCs


Hlin Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is generally shirtless and showing off her tattooed chest. She wears her red hair down. Her ears are large.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Hlin was raised in a hard working conservative environment. Her childhood dream was to be a Stylist, but she was a colossal failure. She now travels the world, in search of power and loot.

Motivation: Her spouse's relatives view her with great suspicion; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer, Family. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Hlin Torunn, Female Dwarf Rogue 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 50 pp. Red spinel (70 gp). Rock crystal (80 gp).


Social Check DCs


Ranala Turen, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her auburn hair is lengthy. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is calm most of the time but flees social interaction. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Ranala never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wants to have a good time and be beloved; and to clean up the streets

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, In love. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Ranala Turen, Female Gnome Aristocrat 3
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)13 (+1) 14 (+2)17 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Ootah Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she has the majority of her body covered in plate. She wears her hair in dreadlocks. Her eyes are violet and catlike.

Personality: She is business-like. She takes instructions and follows them to the letter. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ootah is combative with any and all who dare try her patience in the slightest.

History: The child of eastern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. Since then, she has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Justice, Optimist. Bonds: Immigrant. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Ootah Reid, Female Half-Orc Wizard 3
Medium (6'5") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)11 (+0) 17 (+3)5 (-3)
Skills Deception -1, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Rezena Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has dyed her greying white crest a little too much giving a sharp white color. Her red eyes dart from person to person.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She receives visions of the future at random moments

History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Rezena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Bonds: Poor, Enemies, Mentor, Attractive. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Rezena Orexijandilin, Female Dragonborn Fighter 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. Red spinel (90 gp).


Social Check DCs


Melech Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His dark red hair is knotted and matted. His eyes are white and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Slave Trader business at a young age. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Poor, Immigrant. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Melech Quest, Male Tiefling Adept 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs

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