Mardnab Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in a clean blue cloak covering her clean studded leather. Her head has been shaved. Her eyes are a pleasant blue.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has all her life been fascinated with music.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Mardnab reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her music dream.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants nothing more than to rejoin the army
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Military. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 49 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: Silver comb with moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp).
Gerard Ryland, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gerard was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often
Ideals: Athletic, Justice, Persistence. Bonds: Attractive, Criminal record. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 57 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1200 gp. Black velvet mask with numerous citrines (180 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item.
Thradal Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His golden hair is lengthy. His fierce brown eyes like to dwell on things.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with poetry.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 700 sp. 1 Banded mail.
Halimath Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He has a moderate pudge and is not very fit. He has wavy brown hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: Halimath was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 60 pp. Chalcedony (60 gp). Violet garnet (300 gp). Obsidian (16 gp).
Sarai Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She wears bulky white painted plate armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long golden hair kept up in a rat tail. She is baby faced.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Sarai took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Farmer like her mother before her.
Motivation: Sabotage a competitor; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 60 gp. Malachite (4 gp). Alexandrite (200 gp). Rose (30 gp).
Helgret Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and yellow skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She sports a flattop hair cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with a lost civilization.
History: She was born to loving parents in a slum to the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. In the meantime she has taken over work as a Dilettante and occasionally as a mercenary.
Motivation: Expand her business.
Ideals: Disciplined. Flaws: Addict. Bonds: Adventurer, Poor, Job. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Skirt Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman usually wears her pastel robe and has her club always slung over her shoulder and is in decent physical shape. Her fur is short and white. She has several tiny sapphire earrings on each ear.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Skirt was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Crown-heir. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Bonds: Rich, Job, Slave, Attractive. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3000 cp. Blue quartz (6 gp). Tiger eye turquoise (6 gp).
Right-Handed Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries with her a set of spears on her belt, each one with a topaz on the hilt. Her cinnamon fur is unkempt and raggedy. Her eyes are copper and catlike.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 12 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. 1 Minor magic item.
Barakas Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has a large black mantle and cape that has been intricately interwoven into his white robe. He has wavy blue hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.
History: Born to a Adventurer, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Nothing but the best is good enough for him; and an old rival family wants him found
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1000 gp. Brown-green garnet (120 gp). Moss agate (9 gp). Black pearl (1200 gp). Azurite (9 gp). Violet garnet (1200 gp).
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