Oriff Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a grey shirt with thin green vertical stripes and violet pants. She sports chestnut long hair. She has several tiny emerald earrings on each ear.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.
Motivation: Expand her business; and to be a bounty hunter again
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 240 gp.
Seebo Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. His silver hair is long and unkept. His eyes are hazel and catlike.
Personality: Overbrimming with self-confidence, Seebo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a desert tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 68 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 120000 cp. Tourmaline (70 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Ahrim Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. His blue hair is greasy and uncared for. His white eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. Ahrim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Ahrim was born in the west. At a young age he loved to build and create. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 10000 sp.
Aldous Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His red hair is drawn into a tight pony tail with a cross scrunchie. This amber eyed southerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic, Disciplined. Flaws: Ugly, Insane, Hedonist. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan, Celestial
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp.
Nalaed Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'2" and sports grey clothing, slightly heavier than average wear. Her chestnut hair is singed and shortened. She has gray eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While studying, she fell in love. They married and had a daughter. After a long history of fighting, Nalaed and her spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 160 pp. 1 Masterwork Common Ranged Weapon.
Bimpnottin Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'6" and is a bit bulky. She is very muscular particularly in the legs. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is brown and very short. Her gray eyes lackadaisically let the world flow into them.
Personality: She is irascible and easily irritated. She also has developed a complete distrust of the Bricklayer profession.
History: Bimpnottin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her first spouse was a Bricklayer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has set out to sabotage the competition.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother
Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Family. Occupation: Layabout
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 18 (+4) | 16 (+3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome, Ignan, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2600 sp. Red spinel (90 gp).
Azaki Berevan, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly chestnut, has prominent grey streaks. This hazel eyed easterner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Attractive, Nature. Occupation: Baker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ekk Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her long white hair is drawn into a two foot long braid. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Ekk hails from a village terrorized by drow. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered drow who tried to eat her hand. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want her driven away.
Ideals: Joker. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Myria Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is long and silver with streaks of brown, and is pulled back with small white clips. Her eyes are gray and catlike.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invites people to come help in her community garden.
History: Myria lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. By chance she met her brother recently and the two have been together since.
Motivation: Wants to raise her children well; and doesn't want to be a stableman and was forced into it by her family
Ideals: Fighting, Athletic, Philantrophist. Flaws: Terse. Bonds: Family. Occupation: Stableman
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 4 (-3) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
