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NPC Generator

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Advanced [show]


Prosperine Mayhem, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears silk and lounges about seductively, and a wedding ring on her right hand. She has moderate length silver hair. Her silver unseeing eyes seem to look past you.

Personality: She will rave to anyone who will listen. When she's not drinking or sleeping the drinks off, she's doing music.

History: Prosperine was born with her father's beautiful face. While studying, she fell in love. They married and had a daughter. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A rival would like her out of the picture.

Ideals: Artistic. Flaws: Disease, Insane. Bonds: Attractive, In love. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Prosperine Mayhem, Female Tiefling Fighter 5
Medium (6'4") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, typically a more casual-formal manner. His black hair is thinning but still full. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Rich, Religious. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

John Westbrook, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Naeris Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a blue tunic with red highlights, and long green pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His hair is golden, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Butcher profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Attractive, Job, Military. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Naeris Floshem, Male Elf Expert 8
Medium (5'1") Elf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. Peridot (60 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple tan robe with black stripes complete with hood. His hair is chestnut and curly. His skin is flawless and his amber eyes scan people very quickly.

Personality: Kipper speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: Kipper was born in the west. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Impeccable, Persistence. Flaws: Mundane. Bonds: Attractive, Debt. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Kipper Quillsharpener, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Thamuz Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of crossbows on his belt, each one with a sapphire on the hilt. He wears a colorful flower in his white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in the west. Thamuz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thamuz decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Revenge.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Thamuz Madness, Male Tiefling Wizard 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp. Jade (40 gp).


Social Check DCs


Nirgel Secret, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: Born to a Barrister, his father struggled to pay the bills. He found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Nirgel Secret, Male Tiefling Adept 6
Medium (6'0") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 60000 cp.


Social Check DCs


Kerkad Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well.

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Kerkad Delmirev, Male Dragonborn Wizard 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp.


Social Check DCs


Gomory Hampton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. With a patchy auburn beard and wild auburn hair. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gomory was born the youngest of three triplets. He moved out east to avoid the crime he committed. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found.

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Family, Criminal record. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Hampton, Male Human Commoner 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 600 sp. Iolite (30 gp).


Social Check DCs


Shadow In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His fur, while still mostly lavender, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Doctor for hire.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence. Bonds: Attractive, Immigrant, Job. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Shadow In Shadow, Male Tabaxi Barbarian 13
Medium (5'3") Tabaxi, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 136 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Deception +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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