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NPC Generator

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Advanced [show]


Tree Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears pastel trousers with green and brown striped suspenders. She wears various colorful collared shirts. She wears a broad hat to cover her moderate length beige fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is calm most of the time but flees social interaction. A true patriot, Tree would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Tree lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: She'd like to take her coworkers down a peg; and to unite with her sister

Flaws: Ugly, Shy. Bonds: Military, Family, Job. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Tree Candle, Female Tabaxi Expert 3
Medium (4'11") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 500 sp. Carnelian (20 gp).


Social Check DCs


Trym Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She has a large red mantle and cape that has been intricately interwoven into her blue robe, marred by chocolates. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are gray.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.

History: Born in the south to a Junk Dealer, Trym learned a great deal about her father's area of expertise. Trym was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trym decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Trym Copperkettle, Female Halfling Commoner 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Vanchu Hampton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black trousers with grey and tan striped suspenders. She wears various colorful collared shirts, and she perpetually has her sword ready. She wears a broad hat to cover her moderate length brown hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Vanchu was born the youngest of three triplets. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Vanchu was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Revenge.

Ideals: Fighting. Flaws: Hedonist. Bonds: Family, Rich, Enemies. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Vanchu Hampton, Female Half-Orc Druid 2
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)6 (-2) 12 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp.


Social Check DCs


Fenriz Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Fenriz Anarchy, Male Tiefling Barbarian 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. Old masterpiece painting (2400 gp).


Social Check DCs


Nala Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her copper crest is drawn into a tight pony tail with a rose scrunchie. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Nala was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. By chance she met her brother recently and the two have been together since.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Criminal record. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Nala Beryntolthropal, Female Dragonborn Druid 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 60 pp. Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He carries a battered shortbow and tarnished mace as well. His hair, while still mostly brown, has prominent grey streaks. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: He comes from a rich northern family. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Astar Temperance, Male Tiefling Ranger 7
Medium (5'0") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Athletics +3, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Freshwater pearl (9 gp).


Social Check DCs


Two Llamas Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his brown fur down. His eyes are yellow and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Religious, Mentor. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Two Llamas Of Clay, Male Tabaxi Aristocrat 10
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +8, Performance +5
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5

Possessions: 20000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. He has moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fortune-teller mother left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Professionalism, Impeccable. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Theodoric Winterbourne, Male Human Commoner 11
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Deception +5, Medicine +4
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. Coral (90 gp). Sard (70 gp). Red spinel (90 gp). Chrysoberyl (90 gp). Rose (70 gp). Freshwater pearl (10 gp). Peridot (70 gp).


Social Check DCs


Mormo Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has never given up on his singing dream.

Motivation: His religion dominates his actions; and obtaining odd cultural halfling artifacts is his passion

Ideals: Joker, Artistic. Bonds: Adventurer, Immigrant, Religious. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mormo Vice, Male Tiefling Fighter 2
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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