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NPC Generator

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Advanced [show]


Tervaround Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and tan workpants. Her shirt is violet, and she wears a heavy tan leather apron most of the time. Her hair is greying and her face has many wrinkles. Her eyes are likewise amber.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to open a new tavern

Ideals: Gifted. Flaws: Terse. Bonds: Immigrant, Attractive, Nature. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Tervaround Ironhide, Female Gnome Barbarian 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 46 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Pog Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His moppish chestnut hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the east, but his parents moved at a very young age to the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Opinionated, Logical. Bonds: Attractive, Criminal record, Immigrant. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Pog Gummen, Male Gnome Druid 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp.


Social Check DCs


Korfel Floshem, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is styled in orderly dreadlocks. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Korfel was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Korfel took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Korfel Floshem, Male Elf Rogue 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cecily Hamilton, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has a long blonde ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Cecily was born with her father's beautiful face. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Shy. Bonds: Attractive. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Cecily Hamilton, Female Human Ranger 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Antrara Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears baggy green pantaloons and a tan scarf. She has dyed her greying rusty crest a little too much giving a sharp rusty color. Her gold unseeing eyes seem to look past you.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She misses her home and complains about the freezing weather, even in summer.

History: She was raised in a mountains tribe. Cursed with lycanthropy at a very young age, Antrara has worked very hard to control her curse. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Antrara Turnuroth, Female Dragonborn Paladin 7
Medium (6'8") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 7 (-2)9 (-1) 12 (+1)14 (+2)
Skills Nature +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1 Minor magic item.


Social Check DCs


Bolhild Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, she is an attractive figure. She is renowned for her bright brown dresses and hats. With wild chestnut hair. Her green eyes peer out from beneath her small brown hat.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born on a small isolated farm. A gifted student she started as a Healer, but she got bored and became a Fisher. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: She is greedy; and she uses money and sex appeal to get what she needs

Ideals: Gifted. Bonds: Attractive, Criminal record, Nature, Job, Rich. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Bolhild Dankil, Female Dwarf Barbarian 4
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Tourmaline (80 gp). Tourmaline (80 gp). Malachite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pennie Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman is dressed in an above average manner. Her hair is brown, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: Prone to second guessing herself, she comes off as nervous. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Weaver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Flaws: Shy, Fearful. Bonds: Attractive, Religious, Criminal record. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Pennie Hilltopple, Female Halfling Barbarian 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)17 (+3) 9 (-1)16 (+3)
Skills Acrobatics +6, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Gnoll, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Stacee Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is dressed in an above average manner. With bright auburn hair. She is very pretty but has cold, dead eyes.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the south. Her childhood dream was to be a Glassblower, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Expand her business.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Stacee Quickstep, Female Halfling Barbarian 8
Small (2'10") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)9 (-1) 11 (+0)18 (+4)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Jillian Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She dresses in collared shirts and wears a proper scarf over her head. Her silver hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Jillian lived on a farm with her father, near the main road leading to a nearby town. Her father took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her son

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Jillian Littlefoot, Female Halfling Rogue 5
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 16 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs

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