Darrak Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and is generally shirtless and showing off his tattooed chest. His right hand appears badly burned and disfigured. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His mother raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his brother; and to prove his worth to the world
Ideals: Persistence. Flaws: Fearful, Impulsive. Bonds: Nature, Family. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 66 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: A roughly beaten golden orb (150 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports grey clothing, slightly heavier than average wear. He is bald on top and has large white tufts of hair around his ears. His eyes are violet and catlike.
Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Rurik and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Gomory Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a green coat over a yellow low-cut shirt, and a top hat upon her head. Her white hair is matted, messy, and big. She wears a mask on her face.
Personality: Stoic and calm, she prefers to meditate than take action. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Gomory took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better trade route.
Motivation: She has money and likes to spend it; and to reunite with her old friends
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Bowyer
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 12)
Armor Class 14
Hit Points 48 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. A miniature golden chest with tiny emeralds lining the top (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Golden circlet with four aquamarines (2000 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Xappan Rise, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, green cloak and is in decent physical shape. His brown hair is greasy and uncared for. His ears are large.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is unsatisfied with his job; and he wants revenge against brigands
Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Religious, Enemies. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 81 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 3000 sp.
Mantus Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a flapper bob. His black eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: Mantus hails from a village terrorized by giants. He has chosen to use the inheritance that was left to him frivolously. He became a Banker soon after.
Motivation: Meet up once more with his childhood friend; and several ex partners dislike his way of doing things and want revenge
Bonds: Attractive, Slave, Job, Adventurer, Enemies, Rich. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 10000 sp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.
Anselm Reed, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. His skin is fair and his fingers are delicate and long. His hair is long and brown with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and further expansion of business
Flaws: Selfish. Bonds: Attractive, Job, Poor, Nature. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Erky Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a tan poncho over his likewise colored trousers and shirt, and is pretty ugly. His hair is short and blonde. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the south, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: Seeks redemption; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 100 gp.
Nadarr Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a fine chain shirt which he covers with green colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He keeps his scarlet crest in a flapper bob. His red eyes have a joyful gleam in them most of the time.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is skeptical of what others tell him and is slow to trust.
History: Nadarr was raised in a hard working conservative environment. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of orcs.
Flaws: Shy. Bonds: Slave, Attractive, Job, Enemies. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 10)
Armor Class 11
Hit Points 22 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Xanaphia Thompson, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is well dressed, constantly wearing a violet suit, brown shirt, and blue tie. She wears her silver hair down. She has gleaming, smiling hazel eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She receives visions of the future at random moments
History: She was born in the west. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and she's looking for her big break
Ideals: Gifted. Flaws: Emotional. Bonds: Immigrant, Adventurer, Job. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
