Zaffrab Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses in blue turtlenecks beneath a tan coat with brown slacks. His hair is short and brown. His blue eyes lackadaisically let the world flow into them.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zaffrab took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Religious, Nature. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Brown-green garnet (130 gp). Chrysoberyl (130 gp). Tiger eye turquoise (4 gp).
Gardain Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy auburn beard and wild auburn hair. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption.
Ideals: Gifted. Bonds: Attractive, Criminal record, Immigrant, Rich. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 4 Tanglefoot bags.
Left-Handed Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her cinnamon fur is still thick. She wears large thick round spectacles.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has had some formal poetry training, and achieved minor success. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's attracted to the PC; and to find somewhere to settle down
Ideals: Philantrophist, Entrepeneur, Artistic. Flaws: Mundane. Bonds: Has a crush. Occupation: Stylist
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 76 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 900 gp.
Imsh Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His blonde hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Job, Military, Religious. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp.
Gorbundus Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His white crest is greasy and uncared for. His eyes are likewise gold.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Shipwright again.
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Nature. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 200 gp.
Gardain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a bow. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of gnolls once and for all.
History: Gardain was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Revenge.
Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Courier
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 90 pp. Banded agate (14 gp). Black pearl (1400 gp). Eye agate (14 gp). Moonstone (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Brottor Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His feathered hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north.
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 48 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 10th year, his parents were killed by a brigands raid, leaving Damien alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Slave, Enemies. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 50 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 4000 gp. 1 Medium magic item.
Az-Adar Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to hide his balding. His thin eyebrows rest above his beady hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Az-Adar was born the youngest of three triplets. His first spouse was a Mortician, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
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