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NPC Generator

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Advanced [show]


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black fur a little too much giving a sharp black color. His half smiles and copper eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Soapmaker. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Pelt hails from a village terrorized by goblins. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Slave, Attractive, Job, Enemies. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pelt Grass, Male Tabaxi Warrior 7
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)13 (+1) 18 (+4)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 600 gp. Aquamarine (800 gp). Hematite (16 gp). Moonstone (60 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Interpreter. He has done his best to style his lavender fur to look like a famous performer. His hazel eyes peer out from beneath his broad pastel hat.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: Tree hails from a village terrorized by dire rats. In his 14th year, his parents were killed by a dire rats raid, leaving Tree alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Enemies. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Tree Candle, Male Tabaxi Cleric 12
Medium (5'5") Tabaxi, Neutral Evil (CR 12)
Armor Class 11
Hit Points 106 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Performance +5, Religion +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. Eye agate (15 gp). Black star sapphire (1300 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Armara Love, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blue hair is lengthy. Her white eyes peer out from beneath her wide-brimmed green hat.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Armara grew up listening to her mother's many stories. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Insomniac, Addict. Bonds: Adventurer, Rich. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Armara Love, Female Tiefling Warrior 10
Medium (4'11") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 12 (+1)17 (+3)
Skills Athletics +7, Medicine +5
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Auran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5

Possessions: Alexandrite (1500 gp). Violet garnet (1500 gp). Rock crystal (40 gp). Malachite (10 gp). Alexandrite (1500 gp). Deep green spinel (100 gp).


Social Check DCs


Baern Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears grey leather gloves, a grey jacket, and tight pants. He has no hair. His fierce gray eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the south. He is obsessed with his god.

History: He got into the Bowyer business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Job, Criminal record. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Baern Caebrek, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Eberk Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up. His eyes are green and he is always smoking a pipe.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Eberk studied abroad. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is greedy; and he wants revenge against illithids

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Eberk Goblinbane, Male Dwarf Cleric 4
Medium (4'5") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 19 (+4)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Drifting Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a perfectly clean shirt and pair of pants. She keeps her cinnamon fur in a flapper bob. Her eyes are green.

Personality: Drifting speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also hits on women, regardless of circumstances.

History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's in love; and wants her loneliness to end

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Attractive, Poor, Has a crush. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Drifting Hummingbird, Female Tabaxi Paladin 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 15 (+2)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. Red-brown spinel (120 gp).


Social Check DCs


Melech Dread, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blue hair, when down, is lengthy. His eyes are white and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Body Guard profession.

History: Born to a pair of adventurers, Melech grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Melech was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer, Military. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Melech Dread, Male Tiefling Wizard 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 8
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Nature +3, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 900 gp. Golden yellow topaz (600 gp). Bloodstone (80 gp). Jet (160 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azgrom Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His chestnut hair is braided into rings. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Azgrom grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and seeks redemption

Flaws: Ugly. Bonds: Family, Adventurer, Criminal record. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Azgrom Fawcett, Male Half-Orc Barbarian 2
Medium (6'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He has a small bristly mustache and wavy black hair. His violet eyes peer out from beneath his small white hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He now owns his own business.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Selfish. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Kelter Sunmeadow, Male Halfling Wizard 11
Small (3'3") Halfling, Lawful Good (CR 11)
Armor Class 11
Hit Points 49 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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