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NPC Generator

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Advanced [show]


Uadjit Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears black trousers with brown and white striped suspenders. She wears various colorful collared shirts. Her green crest, when down, is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the east. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uadjit took refuge in the old dungeon and found the beat up longbow and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Nature, Immigrant. Occupation: Bookbinder

Voice: Old thin voice

Attributes [hide]

Uadjit Clethtinthiallor, Female Dragonborn Wizard 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Malachite (5 gp). Violet garnet (900 gp). Jet (40 gp). Alexandrite (900 gp).


Social Check DCs


Burgell Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His red hair is singed and shortened. His eyes are likewise brown.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Merchant in town.

History: When he was but 7 years old his parents immigrated from the north. His childhood dream was to be a Sculptor, but he was a colossal failure. He has achieved small success as a Merchant.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and sabotage a competitor

Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Burgell Bafflestone, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +0, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp.


Social Check DCs


Fibblestib Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. His brown hair is lengthy. He has gleaming, smiling hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Fibblestib studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Cartwright job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Fibblestib Maekkelferce, Male Gnome Barbarian 5
Small (3'6") Gnome, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Investigation +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Giant, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Amber (130 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is lengthy. His violet eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Justice, Artistic. Flaws: Fearful. Bonds: Military. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Beckwith, Male Human Monk 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Williamina Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses well, typically a more casual-formal manner. She wears her brown hair up in a very large beehive style do. This brown eyed southerner is not easily forgotten.

Personality: She is happy with her job as a Marshal. She turns her eye from what people do, preferring to live and let live. As long as the job gets done she does not care how it got done.

History: Born in the south her family was never financially stable. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Williamina took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: Expand her business.

Ideals: Professionalism. Bonds: Attractive, Job, Poor, Nature. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Williamina Caerdonel, Female Half-Elf Warlock 10
Medium (5'6") Half-Elf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Nature +5, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 220 pp. White opal (700 gp). Black pearl (400 gp). Deep green spinel (50 gp). Black pearl (400 gp).


Social Check DCs


Naeris Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear tan pants and tee shirts. His hair is short and chestnut. His eyes, though not visible through his cowl, are blue.

Personality: He is mildly Elf supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. Naeris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naeris decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: Seeks redemption.

Flaws: Racist, Impulsive. Bonds: Rich, Criminal record. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Naeris Ethanasath, Male Elf Rogue 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Iolite (50 gp). Red-brown spinel (100 gp).


Social Check DCs


Kyle Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown small hat and brown clothes. His black hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are amber and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.

History: Kyle was born the youngest of three triplets. He worked as a nervous Bookbinder and found it very stressful. He has worked as a Bookbinder like his father before him.

Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud

Flaws: Ugly, Selfish, Fearful. Bonds: Family, Job, Enemies. Occupation: Bookbinder

Voice: Spits words with contempt

Attributes [hide]

Kyle Huxley, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)8 (-1) 19 (+4)12 (+1)
Skills History +1, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Silent Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a pastel costume with the symbols of death on her torso. She keeps her lavender fur in a pixie cut. She has amber eyes.

Personality: Silent wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was raised in a plains tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Silent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silent. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Disciplined. Bonds: Attractive, Nature, Criminal record. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Silent Of Dragons, Female Tabaxi Fighter 5
Medium (5'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 15
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 8 (-1)18 (+4) 8 (-1)12 (+1)
Skills Investigation +7, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Aquan, Halfling, Celestial
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5

Possessions: 1000 sp.


Social Check DCs


Werydd Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: 3'9" and lanky with angular features, she is an attractive figure. She is wearing a long, brown cloak. Her golden hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She plays an instrument quite well.

History: Werydd was born with her mother's beautiful face. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in sickle use. She's since become an addict/alcoholic.

Motivation: She uses money and sex appeal to get what she needs; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Attractive, Enemies, Rich. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Werydd Trueanvil, Female Dwarf Paladin 6
Medium (3'9") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills History +6, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Orc, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs

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