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NPC Generator

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Advanced [show]


Crampernap Dunben, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue shirt with thin white vertical stripes and brown pants. His auburn hair is cut short. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He served in the navy to pay for his family's outstanding loans. When Crampernap reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To protect his home; and revenge

Ideals: Persistence. Flaws: Antagonistic. Bonds: Military, Enemies, Guardian. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Crampernap Dunben, Male Gnome Rogue 14
Small (3'3") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 111 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)6 (-2) 16 (+3)16 (+3)
Skills Deception +8, Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Fire opal (800 gp). Violet garnet (700 gp). Azurite (10 gp). Bloodstone (70 gp). White opal (800 gp). White opal (800 gp). Golden yellow topaz (700 gp). Malachite (10 gp). Black pearl (700 gp). 1 Medium magic item.


Social Check DCs


Alvyn Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a tan poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Immigrant, Military. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Alvyn Rofferton, Male Gnome Druid 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 36000 sp. Black pearl (1200 gp). Alexandrite (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dee Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is thinning but still full. Her eyes are gray and she is always smoking a pipe.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She takes great joy in being the best Mortician in town.

History: She was born into a rich family. Dee liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.

Motivation: Expand her business.

Ideals: Athletic, Passionate. Bonds: Job, Rich, Nature. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Dee Strongbones, Female Halfling Monk 8
Small (3'2") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Cask Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who likes to wear pastel tank tops with white skirt, she is not a threatening figure. Her beige fur is smooth and relatively long. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and to protect her home

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Guardian. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Cask Moon, Female Tabaxi Expert 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 600 sp. Jet (100 gp).


Social Check DCs


Gildmak Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with green pants. His chestnut hair and beard is wavy and long. His skin is flawless and his amber eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the west. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Pacifist, Optimist. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Gildmak Swiftwhistle, Male Halfling Bard 4
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. Star rose quartz (80 gp). 1 Banded mail. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gell Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'5". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a pickaxe. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Secretive, Disease. Bonds: Adventurer, Rich, Religious. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Gell Marley, Male Half-Orc Adept 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, green cloak. He sports a flattop hair cut. His eyes, though not visible through his cowl, are white.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Retire the richest man in the east; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy, Mundane. Bonds: Criminal record. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Marbas Devotion, Male Tiefling Aristocrat 2
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)18 (+4) 10 (+0)20 (+5)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Gnoll, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Drifting Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She is portly but not overly obese. She has black fur. Her face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it

Flaws: Ugly, Addict. Bonds: Military, Immigrant, Rich. Occupation: Miller

Voice: Whispers

Attributes [hide]

Drifting Of Storm, Female Tabaxi Adept 19
Medium (6'5") Tabaxi, Neutral Evil (CR 19)
Armor Class 10
Hit Points 76 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)18 (+4) 12 (+1)11 (+0)
Skills Nature +10, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Gnome, Halfling
Attacks Melee +9 / 5d8+3, Ranged +6 / 5d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333

Possessions: 18000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver chalice with lapis lazuli gems (160 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (500 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Tenena Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A 3'5" northern woman, she dresses well, wearing blue shirts, loose pants, and blazers most of the time. With bright chestnut hair. She wears large thick round spectacles.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: The child of a Mason, who enjoyed hunting, Tenena was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now spends her time doing works of charity.

Motivation: To be a Mason again; and expand her business

Ideals: Persistence, Philantrophist. Bonds: Attractive, Nature, Job. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Tenena Sympony, Female Gnome Rogue 11
Small (3'5") Gnome, Neutral Good (CR 11)
Armor Class 14
Hit Points 70 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Nature +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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