Eberk Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Eberk was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eberk took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He inherited the family business which he has now maintained for 11 years.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Justice. Bonds: Job, Nature, Rich. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Half-Plate.
Astaro Creed, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she very much looks the part of a Mayor. Her long red hair is drawn into a two foot long braid. Her skin is flawless and her white eyes scan people very quickly.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a very good compulsive liar and kleptomaniac.
History: She was born to loving parents in a slum to the east. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has worked as a Mayor like her mother before her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she'd like to take her coworkers down a peg
Flaws: Shy. Bonds: Job, Attractive, Criminal record, Poor. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Terran, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 11000 sp. Alexandrite (1200 gp). Red garnet (110 gp). Red spinel (110 gp).
Ootah Eastaughffe, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is short and red. Her eyes are green and beady.
Personality: Calm and collected, she is a well trained Stableman. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Ootah was born in the west. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Optimist, Persistence. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp. 4 Tanglefoot bags. 4 Tanglefoot bags. 6 Acid flasks.
Peren Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Philantrophist, Optimist, Persistence, Athletic. Bonds: In love, Nature. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2800 sp.
Traubon Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a green scarf. He is portly but not overly obese. His auburn hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Traubon took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants revenge against illithids; and revenge
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Nature, Enemies. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Menny Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is heavily combed to the right. Her eyes are brown and beady.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further she is a bit of a stoner and is frequently out of it.
History: She is a Jackalwere in disguise. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and meet up once more with her childhood friend
Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20 pp.
Brogg Presley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is still thick. His amber unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his father. His druidic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic, Impulsive. Bonds: Rich. Occupation: Sellsword
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 105 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Jade (50 gp). Peridot (60 gp). White opal (1000 gp). Freshwater pearl (10 gp). Violet garnet (1100 gp). Chalcedony (60 gp). Chrysoberyl (50 gp). Violet garnet (1100 gp). Peridot (60 gp).
Oloric Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He is typically in his Hunter uniform. He keeps his long blonde hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Hunter for hire.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Hematite (11 gp). Star rose quartz (80 gp). Jade (40 gp). 1 Masterwork Common Ranged Weapon.
Korfel Eathalena, Male Elf [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair down. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. Korfel is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Korfel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Korfel's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic. Bonds: Attractive, Job, Family, Rich. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 79 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled electrum ring (7000 gp). Old masterpiece painting (1700 gp). Solid gold idol (800 gp). Old masterpiece painting (1700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
