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NPC Generator

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Advanced [show]


Bundrigo Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white tunic with black highlights, and long tan pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He keeps his red hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Bowyer and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Flaws: Antagonistic, Ugly. Bonds: Rich, Job, Criminal record. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Bundrigo Honeypot, Male Halfling Commoner 4
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 37000 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Habor Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length blue hair. His silver eyes peer out from beneath his deerstalker black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Joker, Optimist. Flaws: Shy. Bonds: Rich, Religious, Immigrant. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Habor Gluttony, Male Tiefling Warrior 8
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 20 (+5)15 (+2)
Skills Insight +8, Intimidation +5
Senses Passive Perception 15
Languages Common, Druidic, Celestial, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 150 pp.


Social Check DCs


Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her club. Her white hair is still thick. Her green eyes lackadaisically let the world flow into them.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Body Guard for the past few years.

Motivation: Expand her business; and further expansion of business

Ideals: Entrepeneur. Bonds: Poor, Job, Religious. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Joan Gracey, Female Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 600 sp. Amber (100 gp).


Social Check DCs


Trym Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a large white jacket. She wears her silver hair down. Her eyes are likewise green.

Personality: She has a massive crush on the younger sibling of the Banker who has hired her part-time. As long as the job gets done she does not care how it got done.

History: Born in the west to a Banker, Trym learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Banker. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and many giants want her driven away

Ideals: Athletic, Professionalism. Bonds: Has a crush, Job, Adventurer, Enemies. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Trym Fastfoot, Female Halfling Fighter 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Maiathah Aloro, Female Elf [Permalink]

Personal [hide]

Description: She wears baggy tan pantaloons and a black scarf. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is unkempt and raggedy. Her blue eyes are slightly larger than normal.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Barbarian school at a young age so that she could practice her divine talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Slave. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Maiathah Aloro, Female Elf Barbarian 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Small steel mirror.


Social Check DCs


Duergath Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, he is an attractive figure. He wears professional attire. He sports a flattop hair cut. His eyes are a pleasant green.

Personality: His tongue was cut out and he uses sign language. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the west. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and sabotage a competitor

Flaws: Disease. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Duergath Gorunn, Male Dwarf Rogue 4
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Sweet Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a pastel top hat and pastel clothes, she is not a threatening figure. She keeps her yellow fur in a flapper bob. Her eyes are yellow and beady.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Knight for the past few years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Artistic, Logical, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Sweet Thunder, Female Tabaxi Warrior 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Deception +6, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. Violet garnet (500 gp). Eye agate (7 gp). Golden yellow topaz (500 gp). Blue sapphire (1600 gp). Banded agate (7 gp).


Social Check DCs


Greeba Brent, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears rags and sports a simple walking cane. Her moppish brown hair is in a traditional bowl cut. She wears an eyepatch.

Personality: Stoic and calm, she prefers to meditate than take action. She never wears the same outfit twice, unless she absolutely has to.

History: The child of a Mason, who enjoyed hunting, Greeba was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Greeba Brent, Female Half-Orc Bard 6
Medium (5'10") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)7 (-2) 11 (+0)8 (-1)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Emerald Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a slight overbite and is overall scrawny. Her beige fur is smooth and relatively long. She has gleaming, smiling green eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Emerald lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emerald took refuge in the large cave and found the beat up greatsword and armor she uses now. She has since lost track of the people in her past.

Motivation: To unite with her sister; and wants to raise her children well

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Nature. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Emerald Of Ebony, Female Tabaxi Rogue 10
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)7 (-2) 13 (+1)13 (+1)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 13000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A roughly beaten golden orb (140 gp). Large well-done wool tapestry (400 gp). Finely wrought small gold bracelet (30 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (900 gp).


Social Check DCs

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