Aym Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She wears bulky green painted plate armor, and she perpetually has her flail ready. She keeps her silver hair in a pixie cut. Her eyes are red.
Personality: She is happy with her job as a Barber. She turns her eye from what people do, preferring to live and let live. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She got into the Barber business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg
Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Job, In love. Occupation: Barber
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 90 pp. Emerald (1000 gp). Malachite (14 gp). Amber (140 gp). Coral (140 gp). Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorga Browning, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a white costume with the symbols of magic on her torso. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. She wears large thick round spectacles.
Personality: She is business-like. She takes instructions and follows them to the letter. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a brothel owner, Gorga was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She feels kind of lost in life; and wishes to resurrect an old love
Ideals: Professionalism. Flaws: Impulsive, Depressed. Bonds: Mentor, In love. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 60 pp. 1 Masterwork Common Melee.
Ulla Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'0". She wears a tan coat over a blue low-cut shirt, and a small hat upon her head, and her gloved hand is found clutching a scythe. She has wavy red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of drow once and for all.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ulla grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ulla. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Flaws: Insomniac, Depressed, Antagonistic. Bonds: Enemies, Criminal record. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Celestial, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Citrine (60 gp). Azurite (12 gp).
Harbek Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is matted, messy, and big. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +6
Possessions: 360 gp. Silver comb with moonstones (600 gp). 1 Buckler.
Raer Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. His hair, while still mostly auburn, has prominent grey streaks. His eyes are a pleasant brown.
Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the north. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a farmer again
Flaws: Insane. Bonds: Rich, Immigrant, Job, Religious. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 28 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 pp.
Bhevek Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.
History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Selfish, Impulsive. Bonds: Nature. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 34 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and lanky with angular features, he is an attractive figure. He prefers to wear brown pants and tee shirts. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Harbek's first love is himself. His second love is also himself. He invites people to come help in his community garden.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To get a good night's sleep; and he is greedy
Ideals: Impeccable, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Junk Dealer
Voice: Shortens vowels
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Serpent Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel cloak. He is portly but not overly obese. His lavender fur is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Serpent lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.
Motivation: Someone believes him a fraud; and marry his sister to traveling adventurers
Flaws: Insane, Shy. Bonds: Family, Rich, Enemies. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 73 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 sp. Chrysoprase (60 gp). Black star sapphire (400 gp).
Sybil Emsworth, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a well pressed and immaculate suit (or dress). Her silver hair is heavily combed to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Eccentric and domineering, Sybil will drive conversation. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her mother raised her in a mountain cabin. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her brother to traveling adventurers.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 35 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 1900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
