Suhnae Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright tan suits and hats. His blonde hair is knotted and matted. This violet eyed southerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying sister.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 4 (-3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Arara Klein, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a violet coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her red hair is smooth and relatively long. She wears a mask on her face.
Personality: She has a massive crush on the younger sibling of the Locksmith who has hired her part-time. Animals are drawn to her, and she is able to talk to them.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.
Motivation: To protect her home; and she would like to get married and retire
Ideals: Gifted, Philantrophist. Bonds: Has a crush, Mentor, Guardian. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 73 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1100 gp. Alexandrite (300 gp). Chrysoprase (20 gp). Red spinel (50 gp). Aquamarine (300 gp). Jade (50 gp). Sard (20 gp). Smoky quartz (20 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jasmine Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. With wild red hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She believes the world needs to unite to get rid of giants once and for all.
History: Jasmine was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better trade route.
Motivation: Many giants want her driven away; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Servant
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 1000 sp.
Purson Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears a custom-built plate barding that's adorned with green lining and desert motifs. His clothes are grease stained in places. He keeps his brown hair in a flapper bob. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Purson was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin, Infernal, Giant
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +6
Possessions: 1600 sp.
Braak Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his scythe. He is an epitome of beauty. He wears his blonde hair up. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and to end his boredom
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Brottor Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Barkeep business at a young age. A freak accident while working with his Spy mother left him crippled. He has achieved small success as a Barkeep.
Motivation: He has a crush on the local Spy; and further expansion of business
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Has a crush. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 66 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Black star sapphire (400 gp). Fire opal (400 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of morningstars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is kept up in a ponytail inside a Stetson hat. His violet unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and he is content
Ideals: Fighting. Flaws: Disease, Shy, Fearful, Mundane. Bonds: Poor. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 210 gp. Coral (150 gp). Jasper (30 gp).
Oren Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his warhammer ready. He wears his chestnut hair down. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Fighting. Flaws: Sensitive, Addict. Bonds: Poor. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Rhodochrosite (7 gp). 2 Alchemist’s fire. 1 Everburning torch. 2 Holy water. 2 Antitoxin.
Norkruuth Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red crest is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: A deeply religious man he believes everything happens for a reason. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He struck the Priest job and began his own company from there.
Motivation: He's in love; and further expansion of business
Flaws: Ugly, Disease. Bonds: Religious, Has a crush, Job. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
