Eva Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull violet sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She carries a battered monstrous two handed axe and tarnished longsword as well. She wears a colorful flower in her chestnut hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is obsessed with a lost civilization.
History: She comes from a rich northern family. From there she went from mercenary job to mercenary job. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She desires power and/or immortality.
Ideals: Fighting, Justice. Bonds: Attractive, Adventurer, Rich. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 gp.
Hrathy Moreno, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a black shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them, marred by beers. She keeps her long white hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is very quiet and rarely speaks above a whisper. She takes great joy in being the best Bookbinder in town.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and expand her business
Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Poor. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 310 gp.
Lamlis Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He sports a long auburn beard, and similarly colored long hair. He has amber eyes and a violet hat with a brown feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 5 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Elven compassion; and he is unsatisfied with his job
Flaws: Racist. Bonds: Job, Immigrant. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 12)
Armor Class 8
Hit Points 77 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 24000 sp. Old masterpiece painting (1400 gp). Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Gold music box (4000 gp). Jeweled anklet (4000 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Yorke, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears his auburn hair up. He has several tiny ruby earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Thomas was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the large cave and found the beat up rapier and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has decided he is irredeemable.
Ideals: Joker. Bonds: Rich, Criminal record, Job, Nature. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp. 1 Disguise kit.
Gildmak High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. His black hair and beard is wavy and long. He has amber eyes.
Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Gildmak and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Fighting, Gifted. Flaws: Selfish, Antagonistic. Bonds: Rich, Religious. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Alexandrite (1200 gp). 1 Minor magic item.
Williamina Marleigh, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears brown leather gloves, a brown jacket, and tight pants. Beneath her clothing is a huge mess of scar tissue. She has a long chestnut ponytail with little hanging trinkets. Her green eyes peer out from beneath her feathered brown hat.
Personality: Aggressive, abrasive, and angry, Williamina embodies much of what other species detest in the Humans. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Williamina is combative with any and all who dare try her patience in the slightest.
History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Justice. Flaws: Antagonistic. Bonds: Slave, Military, Mentor. Occupation: Fletcher
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 17 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1600 gp. An abacus with copper, silver and gold markers (150 gp). Old masterpiece painting (2200 gp).
Zykroff Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her gold crest in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. She enjoys reading and quiet.
History: Born to a pair of adventurers, Zykroff grew up listening to her father's many stories. She moved from fad to fad and when she turned 15 she discovered dancing. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend.
Ideals: Logical, Artistic. Flaws: Addict. Bonds: Adventurer. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 9000 sp. Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Old masterpiece painting (2000 gp).
Eggren Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is dressed in earthy colors with a green and red handkerchief worn on her left side. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She has white crest. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Over the years she perfected her riding and shooting skills. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and she's in love
Flaws: Depressed. Bonds: Rich, Slave, Nature, Has a crush. Occupation: Courier
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her cinnamon fur is matted, messy, and big. She has several tiny jet earrings on each ear.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cask took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Cask was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She is greedy; and she wants revenge against dire rats
Flaws: Ugly. Bonds: Rich, Nature, Enemies, Immigrant. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Star rose quartz (40 gp). Red spinel (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!