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NPC Generator

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Advanced [show]


Orryn Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His red hair is heavily combed to the left. His eyes, though not visible through his cowl, are amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. When Orryn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: To unite with his brother; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Lazy. Bonds: Attractive, Poor, Military. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Orryn Nopenstallen, Male Gnome Expert 5
Small (3'8") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His fur is short and white. His eyes are a pleasant yellow.

Personality: Cask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born several months after his father was called into army service. Through the years after Cask was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cask's father didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Cask Running, Male Tabaxi Druid 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 2300 gp. Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Netyoive, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his red hair. His eyes are gray and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Attractive, Religious. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Adran Netyoive, Male Elf Fighter 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 6 (-2)15 (+2)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Black pearl (800 gp). Black pearl (800 gp). Deep green spinel (90 gp). 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs


Portia Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears baggy red pantaloons and a pastel scarf. Her blonde hair is cut short. She has a tattooed face.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Portia was born with her father's beautiful face. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants a kiss; and she wants to meet her childhood hero

Flaws: Fearful. Bonds: Attractive, Religious, Adventurer, Has a crush. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Portia Tealeaf, Female Halfling Ranger 4
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Adrik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Adrik was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Adrik Graybeard, Male Dwarf Warlock 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 13 (+1)5 (-3)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 19000 sp. Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Andry Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft violet waves gently in the breeze. She is physically well-built. With bright blonde hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a very good compulsive liar and kleptomaniac.

History: From birth she was tutored by a cruel and relentless mentor. Andry was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Andry decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, she has sought to make the best of life.

Motivation: She has money and likes to spend it.

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Criminal record, Mentor. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Andry Shadowquick, Female Halfling Bard 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)7 (-2) 11 (+0)11 (+0)
Skills History +0, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs


Roger Ashley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. With a patchy silver beard and wild silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Entrepeneur. Bonds: Attractive, Rich, Religious. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Roger Ashley, Male Human Rogue 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Grai Ainsley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a black tunic with green highlights, and long black pants that bunch up around her shoes. Sporting a red mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She comes from a rich southern family. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and she is content

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Grai Ainsley, Female Half-Orc Rogue 4
Medium (4'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)15 (+2) 8 (-1)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 9
Languages Common, Orc, Auran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. Citrine (70 gp). Hematite (15 gp). Rose (70 gp). Moss agate (15 gp). 1 Minor magic item.


Social Check DCs


Dreali Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. His auburn hair is greasy and uncared for. He has gray eyes and a blue hat with a pastel feather.

Personality: Dreali wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 6 years old his parents immigrated from the west. His childhood dream was to be a Herbalist, but he was a colossal failure. He then took over the family business and is one of the better Sage for hire.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Dreali Xistsrith, Male Elf Monk 6
Medium (5'5") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 16 (+3)4 (-3)
Skills Intimidation +0, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Carnelian (50 gp). Bloodstone (50 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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