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NPC Generator

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Curran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His red hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Carpenter, who enjoyed hunting, Curran was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Farmer

Voice: Farmer accent

Attributes [hide]

Curran Brightmoon, Male Halfling Expert 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized amber on her left hand. Her fur is black and very short. Her eyes are hazel.

Personality: Eccentric and domineering, Kite will drive conversation. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Kite hails from a village terrorized by dire rats. Kite was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kite decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Kite managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Wants to have a good time and be beloved; and a deep hatred of dire rats

Ideals: Extrovert, Optimist. Bonds: Rich, In love, Enemies, Criminal record. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Kite Buttons, Female Tabaxi Expert 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Investigation +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 11000 sp. Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (30 gp). Golden circlet with four aquamarines (5000 gp). Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Great Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy lavender fur. She wears light armors faded through time and improper care. She has a hunchback. She wears her lavender fur up. Her hazel eyes are passionate and lively.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to travel the world and help people.

Motivation: She would like to get married and retire; and she is currently in port desperately looking for someone to get her out

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Great Peak, Female Tabaxi Warrior 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 12 (+1)17 (+3)
Skills Persuasion +7, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (1400 gp).


Social Check DCs


Vondal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long auburn hair kept up in a rat tail. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vondal took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vondal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive. Bonds: Guardian, Military, Nature. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Vondal Aranore, Male Dwarf Aristocrat 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 87 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 15 (+2)5 (-3)
Skills Deception +1, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 400 pp. Hematite (10 gp). Black pearl (1600 gp). Iolite (80 gp). Black star sapphire (700 gp). Moss agate (10 gp). Deep green spinel (150 gp). Amber (150 gp). Star ruby (700 gp). Violet garnet (1600 gp).


Social Check DCs


Osco Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Sculptor profession.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Osco Smoothhands, Male Halfling Fighter 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)4 (-3) 8 (-1)17 (+3)
Skills Acrobatics +4, Religion -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Iados Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green cloak and cross-gartered black stockings. His blue hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Insane. Bonds: Attractive, Job, Rich, Military. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Iados Grief, Male Tiefling Warlock 7
Medium (5'9") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills History +6, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Terran, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 1000 sp.


Social Check DCs


Dain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears a brown vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a club. His red hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Barkeep business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. He has drifted from career to career and currently works as a Barkeep.

Motivation: Further expansion of business.

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Job. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Dain Fallack, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 102 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)7 (-2) 15 (+2)12 (+1)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Dwarven
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 200 pp. Star ruby (900 gp). Blue star sapphire (900 gp). Malachite (4 gp). Alexandrite (500 gp). Malachite (4 gp). White pearl (80 gp).


Social Check DCs


Biri Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She has dyed her greying rusty crest a little too much giving a sharp rusty color. She wears crescent spectacles with a black brim.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Merchant business at a young age. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Artistic. Bonds: Job, Debt. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Biri Umbyrphrael, Female Dragonborn Warrior 10
Medium (6'5") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Perception +7, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Ignan, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2400 gp. Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Finely wrought small gold bracelet (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Astley, Female Human [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear. Her red hair is long and unkept. She wears a mask on her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born to a Mercenary, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: To be a Mercenary again.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Oriel Astley, Female Human Commoner 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 6 (-2)16 (+3)
Skills Animal Handling +0, Religion +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs

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