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NPC Generator

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Advanced [show]


Bharash Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His copper crest is long and unkept. His fierce red eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Mundane. Bonds: Rich, Family, Job. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Bharash Verthisathurgiesh, Male Dragonborn Adept 8
Medium (6'1") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 8 (-1)18 (+4)
Skills Animal Handling +2, Performance +7
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 180 pp. Pink pearl (140 gp). Chalcedony (80 gp). Bloodstone (80 gp). Freshwater pearl (12 gp). Onyx (80 gp). Eye agate (12 gp).


Social Check DCs


Ilde Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She dresses like a well dressed Engraver does. She wears her hair in dreadlocks. Her green eyes dart from person to person.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ilde took refuge in the large cave and found the beat up scimitar and armor she uses now. She has drifted from career to career and currently works as a Engraver.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Job, Nature. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Ilde Durthane, Female Dwarf Warrior 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 7 (-2)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Stoic and calm, he prefers to meditate than take action. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Disciplined. Flaws: Mundane. Bonds: Rich, Attractive, Job, Military. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Kyle Sydney, Male Human Paladin 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. Silver chalice with lapis lazuli gems (80 gp).


Social Check DCs


Arumawann Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears a blue feathered hat and blue clothes. His left leg appears badly burned and disfigured. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Tanner business at a young age. A freak accident while working with his Marshal mother left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Family, Criminal record. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Arumawann Horcusporcus, Male Gnome Expert 14
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 81 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Athletics +8, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +8

Possessions: Sapphire pendant on gold chain (2800 gp). Jeweled electrum ring (6000 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs


Modean Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears a deerstalker hat to hide his balding. His eyes are red.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Modean was born the youngest of three triplets. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and dwarven compassion

Ideals: Gifted, Persistence. Flaws: Sensitive, Racist. Bonds: Family. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Modean Fear, Male Tiefling Cleric 8
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 60000 cp. Coral (120 gp). Tourmaline (120 gp). Moss agate (6 gp). Emerald (600 gp). Citrine (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man sports brown clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. He has moderate length brown fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful brothel owner made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Shifting was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Many orcs want him driven away; and a deep hatred of orcs

Ideals: Philantrophist. Bonds: Attractive, Enemies, Mentor, Religious. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Shifting Of Claws, Male Tabaxi Paladin 10
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 57 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Medicine +6, Stealth +7
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Aquan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 80 pp. Chrysoprase (60 gp). Tiger eye turquoise (7 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Osco Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, white cloak. His black hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Osco was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Osco Reedfellow, Male Halfling Barbarian 5
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 53 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Insight +2, Stealth +7
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1000 sp. Red garnet (140 gp).


Social Check DCs


Vicky Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she does not wear sleeves and tends to eschew shirts when she can avoid it, and is pretty ugly. Her black hair is well kept. Her ears are large.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vicky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is unsatisfied with her job.

Ideals: Gifted, Fighting. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Vicky Horner, Female Half-Elf Warrior 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)4 (-3) 10 (+0)14 (+2)
Skills Deception +4, Investigation -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Anselm Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears violet leather gloves, a violet jacket, and tight pants. His blonde hair is singed and shortened. He has gleaming, smiling green eyes.

Personality: He speaks before he thinks and is too direct. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Military, Nature. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Anselm Ofandrus, Male Half-Elf Warlock 15
Medium (5'1") Half-Elf, Lawful Evil (CR 15)
Armor Class 13
Hit Points 51 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 6 (-2)8 (-1) 16 (+3)14 (+2)
Skills Insight +8, Medicine +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Golden circlet with four aquamarines (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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