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NPC Generator

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Advanced [show]


Liftrasa Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, marred by teas. She keeps her blonde hair in a flapper bob. Her eyes are amber and beady.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born on a small isolated farm. After coming to the age of reason, Liftrasa took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying sister.

Motivation: She has money and likes to spend it; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Liftrasa Fallack, Female Dwarf Bard 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)4 (-3) 14 (+2)7 (-2)
Skills Investigation -1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 20 gp.


Social Check DCs


Flask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her beige fur is kept up in a ponytail inside a top hat. She has copper eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Flask Wind, Female Tabaxi Sorcerer 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Nature +6, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 200 pp.


Social Check DCs


Bharash Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a simple green robe with white stripes complete with hood. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His crest is greying and his face has many wrinkles. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Immigrant, Mentor. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Bharash Argenthrixus, Male Dragonborn Bard 12
Medium (6'4") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 3000 gp. Zircon (60 gp). Chrysoprase (60 gp). Rich purple corundum (1000 gp). Chrysoprase (60 gp). Aquamarine (200 gp). Azurite (13 gp). Rose (60 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Watson, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She wears skinny pants and wears a grey and white robe with the hood down. She has a hunchback. She has wavy blonde hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well.

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Poor, Mentor. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Sarah Watson, Female Human Wizard 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Three Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher, and carries crossbows. His lavender fur is unkempt and raggedy. His eyes are hazel and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south to a Fletcher, Three learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Three Running, Male Tabaxi Sorcerer 5
Medium (5'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)17 (+3) 15 (+2)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Aquan, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 700 gp. Golden yellow topaz (600 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Breena Beren, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female dresses well, typically a more casual-formal manner. She is tall, broad shouldered and powerfully built. She wears her brown hair up. She is very pretty but has cold, dead eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Flattery will make her almost putty in your hands.

History: The child of eastern immigrants she idolized her father. She moved from fad to fad and when she turned 15 she discovered singing. She left for the east, certain she would find work there.

Motivation: Regain custody of her son.

Ideals: Optimist, Artistic. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Breena Beren, Female Gnome Cleric 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp.


Social Check DCs


Rhogar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Locksmith. His gold crest is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Rhogar's first love is himself. His second love is also himself. He is obsessed with finding treasure.

History: Born in the north to a Locksmith, Rhogar learned a great deal about his mother's area of expertise. He worked as a nervous Locksmith and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Rhogar Xephyrbahnor, Male Dragonborn Adept 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 1300 gp. Citrine (80 gp). Deep blue spinel (700 gp). Blue sapphire (1000 gp). Moss agate (16 gp). Star rose quartz (80 gp). Jade (130 gp).


Social Check DCs


Roondar Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a falchion on his belt. He is portly but not overly obese. His golden hair is long and unkept. His eyes are gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Roondar Waggletop, Male Gnome Cleric 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)11 (+0) 12 (+1)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 30000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Xanaphia Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'1" and is dressed in an above average manner. Her black hair, when down, is lengthy. Her eyes are gray and she is always smoking a pipe.

Personality: Xanaphia is depressed about a lot of things. She tends to be a nihilist. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Xanaphia was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Flaws: Depressed, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Xanaphia Dalanthan, Female Elf Commoner 2
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 10 (+0)7 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 230 gp.


Social Check DCs

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