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NPC Generator

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Advanced [show]


Trey Conway, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His red hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism. Flaws: Selfish, Secretive, Insane. Bonds: Nature. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Trey Conway, Male Human Druid 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Audhild Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a grey coat over a black low-cut shirt, and a broad hat upon her head. She wears a broad hat to cover her moderate length white hair. She is baby faced.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Job, Rich. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Audhild Rumnaheim, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 15 (+2)9 (-1) 12 (+1)7 (-2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1

Possessions: 120 gp.


Social Check DCs


Ombul Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He sports white clothing, slightly heavier than average wear. His hair is red and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Ombul does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Shy, Depressed. Bonds: Military, Rich. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Ombul Sunmeadow, Male Halfling Aristocrat 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Naal Amakiir, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His chestnut hair is long and unkept. His thin eyebrows rest above his beady blue eyes.

Personality: A skeptical and narcissistic man, Naal's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Naal took refuge in the ruined castle and found the beat up halberd and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor, Nature. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naal Amakiir, Male Elf Monk 13
Medium (5'5") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 52 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)10 (+0) 11 (+0)17 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Star rose quartz (80 gp). Black pearl (600 gp). Lapis lazuli (6 gp). Hematite (6 gp). Jet (160 gp). Black opal (400 gp). Malachite (6 gp). Aquamarine (600 gp). Rose (80 gp). 1 Minor magic item.


Social Check DCs


Kabbarg Halsey, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is wearing a long, white cloak. She has a penchant for wearing a ring with an oversized opal on her right hand. Her hair, while still mostly auburn, has prominent grey streaks. Her green eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born in the north, but her parents moved at a very young age to the south. Her mother was a mechanic, and taught her how to fix just about anything. She has set out to sabotage the competition.

Motivation: Seeks redemption; and money/treasure

Ideals: Persistence, Logical. Bonds: Rich, Immigrant, Job, Criminal record. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Kabbarg Halsey, Female Half-Orc Monk 5
Medium (4'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Alexandrite (1100 gp). Carnelian (50 gp). Moonstone (50 gp). Freshwater pearl (9 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aline Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her rapier ready. Her brown hair is thinning but still full. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in the east, but her parents moved at a very young age to the north. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. After a long history of fighting, Aline and her spouse have recently divorced.

Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Aline Galanodel, Female Half-Elf Monk 2
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)14 (+2) 7 (-2)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 230 gp.


Social Check DCs


Ghûra Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His blonde hair is thinning but still full. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Ghûra grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Insane, Forgetful. Bonds: Adventurer, Job. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ghûra Marlee, Male Half-Orc Barbarian 1
Medium (6'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)9 (-1) 11 (+0)8 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 60 gp.


Social Check DCs


Falkrunn Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is wearing a long, grey cloak. Her clothes are grease stained in places. Her long blonde hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a very good compulsive liar and kleptomaniac.

History: She was always a brilliant, if unscrupulous mind. She moved out west to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Falkrunn Hammerstone, Female Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)15 (+2) 14 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Pikar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Pikar was born on a far southern island where he grew up under the tutelage of his mother, an expert Hunter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Professionalism, Artistic. Flaws: Terse. Bonds: Rich, Immigrant. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Pikar Brightmoon, Male Halfling Expert 16
Small (2'10") Halfling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 89 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)6 (-2) 13 (+1)18 (+4)
Skills Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1

Possessions: 800 pp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Golden circlet with four aquamarines (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (1300 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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