Oriff Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She sports a flattop hair cut. Her eyes are blue.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is able to make almost anything out of random pieces of junk.
History: She was raised in a desert tribe. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Oriff's homeland. Oriff decided to take the middle way and become a bodyguard. She was granted druidic powers by her dying brother.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Gifted, Fighting. Bonds: Immigrant, Nature, Religious. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp.
Bertram Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His chestnut hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.
History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When Bertram reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Addict. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 54 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Undercommon, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp.
Sun In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear ponchos typically of a light pastel in addition to tight pants. She has dyed her greying orange fur a little too much giving a sharp orange color. Her eyes are yellow and beady.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is obsessed with her god.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She was granted arcane powers by her dying brother.
Motivation: A strong sense of loyalty to Half-Elven people.
Ideals: Athletic, Justice, Gifted. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Garrick, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. He has a tattooed face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp.
Alice Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports yellow clothing, slightly heavier than average wear, and carries longswords. Her auburn hair is thinning but still full. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a very good compulsive liar and kleptomaniac.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Server arts, while her father instructed her in etiquette, music and courtly manner. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Ideals: Fighting, Persistence. Bonds: Attractive, Criminal record, Rich. Occupation: Server
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Golden yellow topaz (300 gp). 1 Minor magic item.
Uadjit Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of the sun god on her torso. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her blue crest in a pixie cut. She is baby faced.
Personality: Calm and collected, she is a well trained Doctor. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Uadjit hails from a village terrorized by goblins. She was an apprentice working in her mother's forge. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and she is unsatisfied with her job
Ideals: Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 175 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Orc, Auran
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
Possessions: 9000 gp. Smoky quartz (40 gp). Red-brown spinel (80 gp). Black pearl (1500 gp). Carnelian (40 gp). Tourmaline (80 gp). Fiery yellow corundum (600 gp). White pearl (80 gp). Zircon (40 gp). Brown-green garnet (80 gp). Black pearl (1500 gp). White opal (600 gp). Banded agate (14 gp). Deep green spinel (80 gp). Coral (80 gp).
Gimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he usually wears his tan robe and has his spear always slung over his shoulder. His tied-back hair is blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Merchant like his father before him.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Job. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
Shamash Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" southern man, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop crest cut. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 7)
Armor Class 9
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 500 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Solid gold idol (600 gp).
Cairn Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his blue hair to look like a famous performer. His eyes are red and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 6000 sp. White pearl (90 gp). Jasper (20 gp). Obsidian (7 gp). Black pearl (1000 gp).
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
