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NPC Generator

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Advanced [show]


Birel Floshem, Female Elf [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, she is an attractive figure. She wears bulky tan painted plate armor. Her chestnut hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of southern immigrants she idolized her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Birel Floshem, Female Elf Adept 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Millicent Acton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'7" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Detective, who enjoyed hunting, Millicent was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Rich, Nature. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Millicent Acton, Female Human Ranger 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Gnome, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp.


Social Check DCs


Nagrette Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. She is an epitome of beauty. Her white hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Nagrette will drive conversation. She also has developed a complete distrust of the Fletcher profession.

History: The child of a Fletcher, who enjoyed hunting, Nagrette was taken on many hunting expeditions. When Nagrette reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and to be a fletcher again

Ideals: Extrovert. Bonds: Attractive, Job, Nature, Military. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Nagrette Yardley, Female Half-Orc Monk 1
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)3 (-4) 11 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Takra Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a white collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He has no hair. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east, but his parents moved at a very young age to the west. Over the years he perfected his riding and shooting skills. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and to prove his worth to the world

Flaws: Ugly, Terse, Impulsive. Bonds: Immigrant, Nature. Occupation: Carter

Voice: French accent

Attributes [hide]

Takra Bristol, Male Half-Orc Adept 1
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 6 (-2)10 (+0) 17 (+3)9 (-1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Nordak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a small bristly mustache and wavy brown hair. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Nordak studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Slave, Criminal record. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Nordak Rumnaheim, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 11 (+0)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs


Bardryn Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman tends to wear a large grey jacket. She has slicked back auburn hair. Her eyes are gray.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She enjoys reading and quiet.

History: Born to a pair of adventurers, Bardryn grew up listening to her father's many stories. Her father had invested heavily in several trade routes and wanted her to inherit them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends

Ideals: Logical. Bonds: Attractive, Adventurer, Rich, Military. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Bardryn Torunn, Female Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 8 (-1)5 (-3)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Avelina Graeme, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'8". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a longsword. She keeps her black hair in a pixie cut. Her violet eyes lackadaisically let the world flow into them.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Monk school at a young age so that she could practice her psionic talents. She has dedicated herself to building a better world.

Motivation: She's in love; and she would like to get married and retire

Ideals: Justice, Gifted. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Avelina Graeme, Female Human Monk 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)9 (-1) 13 (+1)18 (+4)
Skills Performance +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Willow Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A 3'1" northern woman, she dresses well, typically a more casual-formal manner. Her brown hair is braided into rings. Her brown eyes are passionate and lively.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is harsh and unforgiving.

History: The child of northern immigrants she idolized her father. She has had some formal writing training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: Wants her loneliness to end.

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Willow Swiftwhistle, Female Halfling Commoner 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 10 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 14 (+2)7 (-2)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Orc, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Laucian Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. With a patchy chestnut beard and wild chestnut hair. His amber eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 7 years old his parents immigrated from the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Laucian Siannodel, Male Elf Ranger 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs

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