Quelenna Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is dressed in earthy colors with a yellow and grey handkerchief worn on her left side. She has a long black ponytail with little hanging trinkets. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her absent mother; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Nature, Adventurer, Family. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
Armara Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a faded coat and loose pants complete with broad hat. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her chestnut hair, when down, is lengthy. Her eyes are likewise silver.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a habit of throwing herself into exceedingly dangerous situations.
History: Sold as a small child to a wizard, Armara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Armara never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Mentor, In love. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Iolite (60 gp). Blue star sapphire (1500 gp). Jade (120 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Theren Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Gardener business at a young age. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Theren began to lead the lost caravan. He has achieved small success as a Gardener.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 41 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2000 gp. Jet (90 gp). Tiger eye turquoise (11 gp). Deep blue spinel (300 gp). Chalcedony (80 gp). Aquamarine (300 gp). Alexandrite (300 gp). Pink pearl (90 gp). Carnelian (80 gp). Black star sapphire (1000 gp). Freshwater pearl (11 gp).
Matilda Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a violet shirt with thin white vertical stripes and green pants. She wears her auburn hair up. She has gray eyes and a violet hat with a white feather.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. She hasn't told them the truth, but wants to settle down with them.
Motivation: To protect her home; and she has money and likes to spend it
Flaws: Forgetful. Bonds: Attractive, Rich, Has a crush, Guardian. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 47 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1000 gp. Jade (150 gp). Brown-green garnet (150 gp). Golden pearl (150 gp). Zircon (20 gp). Alexandrite (1000 gp). Onyx (20 gp). Rose (20 gp). Blue star sapphire (1200 gp).
Great Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a deerstalker hat to cover his moderate length cinnamon fur. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Great studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life; and further expansion of business
Ideals: Gifted. Flaws: Shy, Addict, Depressed. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 15)
Armor Class 13
Hit Points 43 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 6 (-2) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (1900 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (1900 gp). Old masterpiece painting (1900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Medium magic item.
Sapply Murnig, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His auburn hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Ploughman. He works hard and plays hard.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Sapply reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Ploughman.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Flaws: Hedonist. Bonds: Attractive, Job, Slave, Military. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 112 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 4000 gp. Black pearl (400 gp). Tourmaline (130 gp). Brown diamond (5000 gp). Silver pearl (130 gp). Violet garnet (400 gp). Chrysoberyl (130 gp). Blue quartz (10 gp). Chrysoprase (30 gp). Silver pearl (130 gp). 1 Minor magic item. 1 Minor magic item.
Elegant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in brown turtlenecks beneath a green coat with tan slacks. His fur is greying and his face has many wrinkles. His ears are large.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Elegant was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Warryn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is golden, silky, and of moderate length. His amber eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.
History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A strong sense of loyalty to Dwarven people; and his relatives are trying to arrange a marriage
Flaws: Impulsive, Racist. Bonds: Attractive, Family, Mentor. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 43 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fibblestib Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered brown stockings. He is physically well-built. His chestnut hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Banker father left him crippled. He now owns his own business.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Passionate. Flaws: Disease, Depressed. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. 1 Minor magic item.
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