Stannor Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'11". He wears a red armored body suit, with a simple green line shooting up and back down. His silver hair is cut short with large spiked bangs in the front. This gray eyed westerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Stannor was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and doesn't want to be a fletcher and was forced into it by his family
Ideals: Logical. Flaws: Shy. Bonds: Family, Religious. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Brass mug with jade inlays (300 gp).
Zanna Timbers, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears many layers of old clothing at all times, she is not a threatening figure. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has a dull look in her amber eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Zanna hails from a village terrorized by giants. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.
Motivation: Many giants want her driven away.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Enemies. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 11)
Armor Class 10
Hit Points 44 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flame Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She has the majority of her body covered in plate. Her fur, while still mostly orange, has prominent grey streaks. Her eyes are likewise green.
Personality: Overbrimming with self-confidence, Flame isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She pushes her goals aggressively. She is also a coward if confronted.
History: Flame lived on a farm with her father, near the main road leading to a nearby town. Like her father and her brother before her, after school she went straight into learning to become a Doctor. She struck the Doctor job and began her own company from there.
Motivation: Regain custody of her daughter; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Job. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 500 sp.
Wobbles Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear tan tank tops with black pants. His brown hair is heavily combed to the right. His brown eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Wobbles studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Elven, Ignan, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp. 1 Darkwood Shield.
Cloak Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a pastel coat over a blue low-cut shirt, and a feathered hat upon her head. Her brown fur is slicked back into a classic pompadour. Her ears are large.
Personality: Aggressive, abrasive, and angry, Cloak embodies much of what other species detest in the Tabaxis. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She has been saving her money to try and buy her brother's freedom.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 20 gp. Pink pearl (120 gp).
Eridred Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a grey suit, brown shirt, and grey tie. Her long red hair is drawn into a two foot long braid. She has brown eyes and a grey hat with a brown feather.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can't help but pocket interesting objects she comes across
History: Eridred was raised in a hard working conservative environment. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She inherited the family business which she has now maintained for 4 years.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to elven people
Ideals: Joker. Flaws: Racist. Bonds: Criminal record, Job, Family. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Azzakh Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He wears silk and lounges about seductively, and his gloved hand is found clutching a shield. He keeps his long bronze crest kept up in a rat tail. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his mother.
History: Gifted from a young age, Azzakh studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Sailor again; and expand his business
Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Attractive, Job. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 54 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 2000 gp.
Windy Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His orange fur has been sun bleached extensively. His green eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Energy wise he seems alert and responsive.
History: Gifted from a young age, Windy studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Detective job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world; and many dire rats want him driven away
Ideals: Professionalism, Gifted, Impeccable. Bonds: Attractive, Enemies, Job. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 38 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2200 gp. Solid gold idol (800 gp). Silver chalice with lapis lazuli gems (30 gp). Finely wrought small gold bracelet (60 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is thinning but still full. His eyes are amber and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Guard. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and expand his business
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp.
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