Mormog Cason, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of maces on his belt, each one with a sapphire on the hilt. His hair is blonde and curly. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. A true patriot, Mormog would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormog fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Military, Poor, Mentor. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Halfling, Celestial
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 600 gp.
Dondon Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear red tank tops with white pants. His golden hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Disguise kit. 1 Good lock.
Five In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a pastel poncho over her likewise colored trousers and shirt. Her fur is lavender and curly. She wears crescent spectacles with a black brim.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. Moss agate (6 gp). Amber (130 gp). Black pearl (900 gp). Rich purple corundum (1000 gp). Onyx (60 gp). White opal (1000 gp).
Diesa Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in an above average manner. She has slicked back golden hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a small toy that she constantly fidgets with.
History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diesa took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she has a crush on the local shipwright
Flaws: Antagonistic, Addict. Bonds: Attractive, Poor, Nature. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Superior lock.
Urshar Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear brown clothing when she does not wear armor. She keeps her black hair in a pixie cut. She has gleaming, smiling green eyes.
Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. The war was a terrible time for her, and Urshar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a Barkeep, her mother struggled to pay the bills. When Urshar reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Athletic. Flaws: Depressed. Bonds: Job, Military, Poor, Family. Occupation: Brewer
Voice: German accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 79 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 600 gp. Old masterpiece painting (2300 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (2300 gp). An abacus with copper, silver and gold markers (140 gp).
Ahinar Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She dresses like a well dressed Engraver does. Her whole body is exceptionally muscular. Her moppish golden hair is in a traditional bowl cut. She has a dull look in her gray eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised in a island tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg; and to be a laborer again
Ideals: Persistence, Fighting. Bonds: Job, Immigrant, Nature. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Infernal, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Good lock.
Callie Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Sporting a auburn mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Callie studied abroad. Her parents enrolled her in a Ranger school at a young age so that she could practice her martial talents. She now mingles about in high society.
Motivation: A deep hatred of orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Philantrophist, Optimist, Gifted. Bonds: Rich, Enemies. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Dynamic In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears tight fighting clothing, which leaves very little to the imagination. She wears a small hat to cover her moderate length red fur. Her eyes are copper and catlike.
Personality: A skeptical and narcissistic woman, Dynamic's first love is herself. Her second love is also herself. She is a ruthless business woman, a trait she acquired from her father.
History: Sold as a small child to a necromancer, Dynamic was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Isabella Langdon, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is knotted and matted. Her eyes are amber and beady.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Gifted from a young age, Isabella studied abroad. Isabella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Isabella decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
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