Dimble Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. He wears his white hair up. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Dimble was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and wants to work out more often
Ideals: Joker, Persistence, Athletic. Flaws: Antagonistic. Bonds: Rich. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. Rhodochrosite (11 gp). Azurite (11 gp).
Morthos Bright, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. His black hair is thinning but still full. His fierce gold eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Morthos hails from a village terrorized by illithids. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morthos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against illithids.
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Enemies. Occupation: Seamstress
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 7)
Armor Class 9
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. Rhodochrosite (16 gp). 1 Minor magic item.
Orla Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a perfectly clean shirt and pair of pants. She sports silver long hair. Her eyes are a pleasant brown.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Orla hails from a village terrorized by brigands. She was taken from her home at a very young age. She has been saving her money to try and buy her brother's freedom.
Motivation: Marry her brother to traveling adventurers.
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Enemies, Slave. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Susannah Kimberly, Female Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She wears a brown costume with the symbols of her god on her torso. She has moderate length red hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by brigands. Susannah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Many brigands want her driven away.
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp.
Hugh Chatham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and tends to wear a large brown jacket. His right leg appears badly burned and disfigured. His black hair is greasy and uncared for. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Slave, Adventurer. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 16000 sp. 1 Minor magic item.
Edge Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Cartwright. His cinnamon fur is slicked back into a classic pompadour. His hazel eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. He has achieved small success as a Cartwright.
Motivation: A rival would like him out of the picture; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 16)
Armor Class 11
Hit Points 88 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 11000 gp. Rock crystal (30 gp). Azurite (9 gp). Golden yellow topaz (900 gp). Black star sapphire (600 gp). Carnelian (30 gp). Black pearl (900 gp). Alexandrite (900 gp). Malachite (9 gp).
Myathethil Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in an above average manner. Her auburn hair is lengthy and is close to two feet long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She hates drow. She views them as having robbed her home of its proper glory. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Myathethil was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To reunite with her absent father; and revenge
Ideals: Gifted. Bonds: Attractive, Enemies, Family, Poor. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp. Rhodochrosite (8 gp).
Pandjed Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears green cloth garments or leather armor. His crest is green and curly. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can't help but pocket interesting objects he comes across
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pandjed grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pandjed. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Pandjed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Expand his business; and he wants revenge against gnolls
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Criminal record, Enemies, Job. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 100 pp. Blue sapphire (1300 gp).
Tricking In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His orange fur is still thick. His skin is flawless and his blue eyes scan people very quickly.
Personality: Tricking wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Body Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1800 sp. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
