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NPC Generator

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Advanced [show]


Gadreel Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: 4'11" and muscular, this western woman is typically in her Apothecary uniform. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise silver. Her teeth are white and perfect.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a great chef.

History: She got into the Apothecary business at a young age. She worked as a nervous Apothecary and found it very stressful. She has achieved small success as a Apothecary.

Motivation: She is a bit of a kleptomaniac.

Ideals: Athletic, Gifted. Bonds: Job, Attractive, Criminal record. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Gadreel Judgment, Female Tiefling Paladin 5
Medium (4'11") Tiefling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)16 (+3) 9 (-1)12 (+1)
Skills Deception +4, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. His long auburn hair reaches down to his waist. His eyes are a pleasant hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and seeks redemption

Ideals: Fighting, Disciplined, Gifted, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Hupe Sunmeadow, Male Halfling Fighter 5
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 59 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)12 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long white fur kept up in a rat tail. His eyes are likewise yellow. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bounty Hunter mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Attractive. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Cloak Thundercloud, Male Tabaxi Barbarian 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Amethyst (70 gp).


Social Check DCs


Bella Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a faded coat and loose pants complete with top hat. Her golden hair is braided into rings. Her blue eyes have a joyful gleam in them most of the time.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Animals are drawn to her, and she is able to talk to them.

History: She was born in a small desert village. After coming to the age of reason, Bella took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.

Motivation: To unite with her brother.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Bella Wiseacre, Female Halfling Druid 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Sardonyx (30 gp).


Social Check DCs


Salasar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a green broad hat and green clothes, he is not a threatening figure. His crest is blue, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Actor profession.

History: Born to a pair of adventurers, Salasar grew up listening to his mother's many stories. He worked as a nervous Blacksmith and found it very stressful. During his travels, Salasar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Salasar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Salasar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Salasar Norixius, Male Dragonborn Warlock 3
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 400 gp.


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a faded coat and loose pants complete with small hat. His whole body is exceptionally muscular. He keeps his blonde hair in a pixie cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Nature, Family. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Nicholas Branson, Male Human Monk 10
Medium (5'11") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)14 (+2) 9 (-1)14 (+2)
Skills Athletics +7, Deception +6
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +6

Possessions: 1100 gp. Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (600 gp). Solid gold idol (1100 gp). Embroidered and bejeweled glove (3000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his dark red hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Persistence. Bonds: Attractive, Job, Rich, Nature. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Cimer Strength, Male Tiefling Wizard 8
Medium (6'10") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Religion +4, Stealth +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1600 gp. Large well-done wool tapestry (500 gp). Old masterpiece painting (1200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Drifting In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a worn and beaten armor. Her whole body is exceptionally muscular. Her red fur is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: Abrasive and pushy, she has a hard time making friends. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Drifting was born on a far western desert where she grew up under the tutelage of her father, an expert Beggar. Being a Beggar kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Criminal record. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Drifting In the Morning, Female Tabaxi Ranger 4
Medium (5'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Aquamarine (1100 gp). Aquamarine (1100 gp). Citrine (40 gp). Black pearl (1100 gp).


Social Check DCs


Paelias Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a scimitar. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Paelias grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, In love. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Paelias Amastacia, Male Elf Sorcerer 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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