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NPC Generator

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Advanced [show]


Lance Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a violet shirt with thin green vertical stripes and black pants. His brown hair has been sun bleached extensively. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Nature, Job. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Lance Serge, Male Half-Elf Monk 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Ignan, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 400 sp. Chrysoberyl (70 gp).


Social Check DCs


Therai Wit, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his left hand. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Logical. Flaws: Disease. Bonds: In love, Adventurer, Rich. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Therai Wit, Male Tiefling Druid 13
Medium (6'10") Tiefling, Chaotic Good (CR 13)
Armor Class 12
Hit Points 74 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 11 (+0)18 (+4)
Skills Medicine +4, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2000 gp. Red spinel (100 gp). Rock crystal (70 gp). Citrine (70 gp). Azurite (14 gp). Hematite (14 gp). Carnelian (70 gp). Jasper (70 gp).


Social Check DCs


Folgûm Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has styled his blonde hair well, parting it to the left. His eyes are likewise green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Folgûm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Folgûm Blackwood, Male Half-Orc Druid 3
Medium (5'3") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)8 (-1) 16 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


Pogranix Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Fletcher. She is bristling with hidden weapons, mostly hand crossbows and bows. Her bronze crest is smooth and relatively long. She wears an eyepatch.

Personality: She is overprotective of those who hire her services. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Pogranix was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to raise her children well; and she wants to get laid

Flaws: Ugly. Bonds: Criminal record, Guardian, Has a crush, Adventurer, Family. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Pogranix Raghthroknaar, Female Dragonborn Warlock 6
Medium (6'1") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)8 (-1) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Carnelian (50 gp). Jade (140 gp).


Social Check DCs


Jarsali Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tight fighting clothing, which leaves very little to the imagination. Her red hair is smooth and relatively long. Her violet eyes lackadaisically let the world flow into them.

Personality: A deeply religious woman she believes everything happens for a reason. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Jarsali Koehlanna, Female Half-Elf Bard 6
Medium (5'6") Half-Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 12 (+1)7 (-2)
Skills Insight +4, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Goblin, Aquan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 800 gp. Solid gold idol (600 gp). Cloth of gold vestments (170 gp).


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His yellow fur is drawn into a tight pony tail with a cross scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Cloak was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Courier for hire.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Bonds: Adventurer, Immigrant, Job, In love, Poor. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Cloak In the Wind, Male Tabaxi Commoner 7
Medium (6'3") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Valafar Gift, Male Tiefling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He wears his chestnut hair down. His gold eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Valafar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Valafar Gift, Male Tiefling Paladin 3
Medium (5'6") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 10 (+0)15 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Ethereal Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'11". She is wearing a long, brown cloak, and her gloved hand is found clutching a ceremonial dagger. She wears her orange fur up. She has amber eyes and a brown hat with a white feather.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in a small forest village. She struck it rich when she found rare goods in large quantities. She ran away from her former home and has been making her living as a Banker for the past few years.

Motivation: To be a Knight again.

Flaws: Antagonistic. Bonds: Job, Nature, Rich. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Ethereal Of Winter, Female Tabaxi Barbarian 4
Medium (4'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Zephan Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears black cloth garments or leather armor. His purple hair is slicked back into a classic pompadour. His red eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Cartwright business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zephan took refuge in the old dungeon and found the beat up halberd and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Bonds: Immigrant, Criminal record, Job, Nature. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Zephan Fortune, Male Tiefling Fighter 8
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 30 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)15 (+2) 12 (+1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 4000 sp. Emerald (700 gp). Amethyst (40 gp). Fire opal (700 gp). Silver pearl (40 gp). 1 Minor magic item.


Social Check DCs

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