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NPC Generator

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Advanced [show]


Shaena Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is still thick. She wears large thick round spectacles.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shaena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Tabaxi people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker. Flaws: Racist. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Shaena Honeypot, Female Halfling Paladin 14
Small (2'10") Halfling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 55 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)15 (+2) 14 (+2)15 (+2)
Skills Investigation +7, Medicine +7
Senses Passive Perception 12
Languages Common, Halfling, Terran, Infernal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 6000 gp. Gold and topaz bottle stopper cork (700 gp). Jeweled anklet (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (700 gp). A necklace of small pink pearls (2000 gp). Silver comb with moonstones (1000 gp). A delicate brass dragon egg (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).


Social Check DCs


Naill Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His tied-back hair is chestnut. He has gleaming, smiling hazel eyes.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and regain custody of his daughter

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Naill Qualanthri, Male Half-Elf Barbarian 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 16 (+3)10 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Halfling, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Rûkdûg Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His hair is red and very short. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Professionalism, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rûkdûg Wentworth, Male Half-Orc Warrior 1
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp. 4 Antitoxin.


Social Check DCs


Reynard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting brown shirt and pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Revenge; and someone believes him a fraud

Flaws: Antagonistic, Addict. Bonds: Poor, Adventurer, Enemies. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Wilberforce, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7 Acid flasks. 2 Smokesticks. 2 Holy water.


Social Check DCs


Luthra Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She is typically in her Fortune-teller uniform. Her chestnut hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Her father raised her in a mountain cabin. Luthra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Fortune-teller.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane. Bonds: Job, Nature, Religious. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Luthra Boondiggles, Female Gnome Aristocrat 7
Small (3'1") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is bald on top and has large blonde tufts of hair around his ears. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Sold as a small child to a brothel owner, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Anverth reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He has a crush on the local Bellfounder; and dragonborn compassion

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Anverth Folkor, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)18 (+4) 16 (+3)18 (+4)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Terran, Elven, Undercommon, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his orange fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Dagger was born with his mother's beautiful face. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Dagger In the Wind, Male Tabaxi Aristocrat 8
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)8 (-1) 12 (+1)9 (-1)
Skills Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Geoffrey Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His brown hair is greasy and uncared for. He has green eyes and a yellow hat with a violet feather.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Military. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Koehlanna, Male Half-Elf Adept 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 100 gp.


Social Check DCs


Balimaar Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his brown robe. He has a slight overbite and is overall scrawny. He has moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a very good compulsive liar and kleptomaniac.

History: The child of a Barber, who enjoyed hunting, Balimaar was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He struck the Courier job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Bonds: Criminal record, Nature, Job. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Balimaar Withrethin, Male Half-Elf Paladin 2
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 18 (+4)10 (+0)
Skills Athletics +1, Medicine +6
Senses Passive Perception 14
Languages Common, Elven, Auran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 110 gp.


Social Check DCs

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