Emerald Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He has wavy gray fur. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Emerald was born in the north. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp.
Gilbert Ashley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair, when down, is lengthy. He has several tiny sapphire earrings on each ear.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. Gilbert was born on a far northern mountains where he grew up under the tutelage of his father, an expert Detective. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Insane, Fearful. Bonds: Rich, Adventurer, Immigrant. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Randal Hackney, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man is wearing the road beaten gear of a warrior. His chestnut hair is cut jaggedly and amateurishly. His blue eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Fighting, Athletic. Flaws: Cynical. Bonds: Attractive, Immigrant, Adventurer. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Quarion Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his yellow robe and has his whip always slung over his shoulder. He has no hair. His eyes, though not visible through his cowl, are gray.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with his god.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Family. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murook Staurheim, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She is bristling with hidden weapons, mostly bastard swords and crossbows. Her hair is short and brown. Her fierce amber eyes like to dwell on things.
Personality: She is very quiet and rarely speaks above a whisper. She is afraid of women and trembles around them
History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Murook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Murook. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends.
Flaws: Shy. Bonds: Criminal record, Mentor, Adventurer. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Emma Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing colorful clothing, dressed as a Dilettante. Her brown hair is knotted and matted. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Mundane, Disease, Ugly. Bonds: Rich, Criminal record. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Erky Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greasy and uncared for. His hazel eyes peer out from beneath his Stetson blue hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Erky was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Erky has worked very hard to control his curse. He has achieved small success as a Brewer.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Ugly, Greedy, Disease. Bonds: Job. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 600 gp. Jade (130 gp). Star rose quartz (80 gp). 1 Full Plate. 1 Full Plate.
Tawna Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the east. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Zircon (30 gp).
Dreali Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light yellow in addition to tight pants. His hair is red and curly. He has a dull look in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His mother raised him in a mountain cabin. He worked as a nervous Shoemaker and found it very stressful. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and expand his business
Ideals: Optimist, Opinionated. Flaws: Insane. Bonds: Nature, Job, Guardian. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp.
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