Makaria Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. Her brown hair is braided into rings. Her ears are large.
Personality: She dislikes all the random violence that takes place in the west. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: When she was but 8 years old her parents immigrated from the west. Through the years after Makaria was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Makaria's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Makaria was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 9000 sp. Large well-done wool tapestry (500 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Audhild Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears just a brown suit. She has no hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Always inclined to offer people food she seems plenty friendly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Audhild took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insomniac, Fearful. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Sylvan, Terran
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 380 gp. 1 Masterwork Common Melee.
Dadalan Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries shortspears. His copper crest is braided into rings. His eyes are a pleasant gold.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: He was born several months after his father was called into army service. When Dadalan reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Poor, Military. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korfel Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His hair, while still mostly auburn, has prominent grey streaks. His hazel unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Flattery will make him almost putty in your hands.
History: Korfel hails from a village terrorized by illithids. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants revenge against illithids.
Ideals: Gifted. Flaws: Disease, Selfish. Bonds: Enemies, Family. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 44 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 gp. Zircon (60 gp). 1 Minor magic item.
Sarah Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her white hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with a lost civilization.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Deep blue spinel (1100 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item.
Broce Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Soapmaker. His auburn hair is lengthy and is close to two feet long. His brown eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Nothing but the best is good enough for him; and doesn't want to be a soapmaker and was forced into it by his family
Ideals: Impeccable. Bonds: In love, Military, Adventurer, Family. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 18 (+4) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 8000 sp. Deep green spinel (70 gp). Alexandrite (1200 gp). Brown-green garnet (70 gp). 1 Half-Plate.
Matilda Trollope, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many grey ritualistic tattoos. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her tied-back hair is chestnut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a font of random trivia from the lore and stories she has discovered
History: Matilda hails from a village terrorized by orcs. She moved out east to avoid the crime she committed. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Logical. Bonds: Criminal record, Enemies, Debt, Adventurer. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 6)
Armor Class 8
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp. Lapis lazuli (9 gp). Jade (130 gp). Silver pearl (130 gp).
Tree Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel cloak and cross-gartered brown stockings. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a rose on it. Her red fur is smooth and relatively long. She wears a mask on her face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Shoemaker, her father struggled to pay the bills. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.
Motivation: To get a good night's sleep; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 16)
Armor Class 12
Hit Points 129 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 5000 gp. Rose (50 gp). Freshwater pearl (4 gp). Aquamarine (900 gp). Banded agate (4 gp). Malachite (4 gp). Moss agate (4 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hirrathak Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His black crest is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He has always had a great fascination with Gnomish culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to gnomish people
Ideals: Gifted. Flaws: Ugly, Racist, Fearful, Antagonistic. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 62 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Moss agate (11 gp). Jasper (40 gp). Obsidian (11 gp). Lapis lazuli (11 gp). Jet (70 gp). Obsidian (11 gp). Alexandrite (700 gp). Rose (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
