Phelaia Sarcasm, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears professional attire. Her hair is chestnut and curly. Her eyes are likewise white.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She would rather hide behind her crafts than deal with other people.
History: She was born in the west, but her parents moved at a very young age to the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Kipper Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly nunchakus and lances. He keeps his white hair in a flapper bob. His eyes are blue and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Mayor, who enjoyed hunting, Kipper was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day.
Bonds: Poor, Criminal record, Family, Has a crush, Nature. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 96 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 400 pp. Fire opal pendant on a fine gold chain (2400 gp). A delicate brass dragon egg (60 gp). A necklace of small pink pearls (6000 gp). Jeweled electrum ring (7000 gp). 1 Medium magic item.
Raer Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears violet painted combat armor at almost all times. His broad hat is riddled with cuts and holes. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of southern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Athletic, Opinionated. Flaws: Ugly, Fearful. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 56 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
Possessions: 1100 pp. 1 Medium magic item.
Simon Harley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Flaws: Shy. Bonds: Attractive, Adventurer, Military. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Enna Horineth, Female Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her skin is also unnaturally pale. She has shaved her head bald. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Tanner born in the past three hundred years. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born in a small village she learned the ways of the warrior from her mother. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Rosamund Darby, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her skin is also unnaturally pale. She sports a flattop hair cut. Her ears are large.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Rosamund was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Rosamund's mother didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She desires power and/or immortality; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. Moss agate (15 gp). Sard (60 gp). Tourmaline (120 gp).
Thea Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 2'10" and wears baggy white pantaloons and a tan scarf. Her hair is short and black. She has gleaming, smiling gray eyes.
Personality: She speaks before she thinks and is too direct. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her martial abilities were realized during a raid on her village. She left for the east, certain she would find work there.
Motivation: Her spouse's relatives view her with great suspicion; and to be a stableman again
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Immigrant, Family. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 11 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +7
Possessions: Freshwater pearl (14 gp). Star ruby (1200 gp). Rock crystal (50 gp). Red spinel (140 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. His long orange fur is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of orcs once and for all.
History: Dagger hails from a village terrorized by orcs. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Philantrophist, Fighting. Bonds: Enemies, Immigrant, Job. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1700 gp. Iolite (30 gp). Blue quartz (6 gp). Fire opal (800 gp). Fiery yellow corundum (800 gp). Rock crystal (30 gp). Fire opal (800 gp). Star rose quartz (30 gp). 1 Minor magic item.
Tawar Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a custom-built plate barding that's adorned with black lining and desert motifs. Her wide-brimmed hat is riddled with cuts and holes. Her brown eyes dart from person to person to random spaces in the air.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Tawar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Tawar reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Mentor, Military. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 2 Smokesticks. 2 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
