Dayereth Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and carries warhammers. His silver hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp). Gold and topaz bottle stopper cork (600 gp). Silver ewer (70 gp).
Kâka Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blonde hair up in a very large beehive style do. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Jeweler and found it very stressful. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 700 gp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Direcris Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. He wears a wide-brimmed hat to hide his balding. His gold eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has worked as a Detective like his father before him.
Motivation: Further expansion of business; and balancing his hectic life and new detective responsibilities is difficult
Flaws: Fearful. Bonds: Poor, Immigrant, Job. Occupation: Detective
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 13)
Armor Class 10
Hit Points 99 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: 3000 gp. Jet (130 gp). Black opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Livingstone, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears her red hair up. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Animals are drawn to her, and she is able to talk to them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She's repulsed by the PC; and to end her boredom
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +4
Possessions: 5000 sp. Sapphire pendant on gold chain (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). 1 Minor magic item. 1 Minor magic item.
Barbena Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her nunchaku. Her golden hair is well kept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised by priests from a young age. Barbena was born on a far western forest where she grew up under the tutelage of her father, an expert Body Guard. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Philantrophist. Bonds: Immigrant, Religious, Mentor. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Auran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Citrine (80 gp). Zircon (80 gp). Chalcedony (80 gp). Violet garnet (900 gp). 1 Breastplate. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Morg Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a white coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His silver hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Morg lived on a farm with his mother, near the main road leading to a nearby town. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Morg began to lead the lost caravan. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and revenge
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Enemies, Family. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 8 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 400 gp. Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (500 gp).
Hecat Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She sports a flattop hair cut. She has several tiny ruby earrings on each ear.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the west to a Gardener, Hecat learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Gardener. She has achieved small success as a Gardener.
Motivation: To be a Armorer again.
Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Rich, Job. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal, Sylvan, Infernal
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: 700 gp.
Fragrant In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His gray fur is braided into rings. He has yellow eyes and a brown hat with a white feather.
Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a brothel owner, Fragrant was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His crest is blue and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.
History: Norkruuth was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Professionalism, Persistence, Justice. Bonds: Attractive, Debt. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 37 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 120000 cp. Jet (50 gp). Star rose quartz (70 gp). Aquamarine (1400 gp). Lapis lazuli (8 gp). 1 Minor magic item.
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