Nirgel Vice, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is typically in his Stableman uniform. His silver hair is singed and shortened. His fierce white eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Nirgel lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Masseuse, but he got bored and became a Stableman. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 58 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: Just what you see.
Three Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'6". He wears a weathered and beat up set of banded mail beneath an oversized brown coat, and his gloved hand is found clutching a shortspear. His long orange fur is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: Born in the west to a Laborer, Three learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Passionate, Philantrophist, Entrepeneur. Bonds: Job. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 100 gp. 1 Half-Plate. 1 Full Plate. 1 Masterwork Light steel shield. 1 Half-Plate.
Anverth Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in earthy colors with a tan and pastel handkerchief worn on his right side and is in decent physical shape. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Fighting. Bonds: Criminal record, Rich, Adventurer, Job. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven, Dwarven
Attacks Melee -2 / 1d10-4, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp. Sard (80 gp).
Kellen Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan coat over a green low-cut shirt, and a deerstalker hat upon his head. He has moderate length red hair. His eyes are blue and beady.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kellen took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Ekk Pickering, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tattered old clothes. She has a long silver ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She enjoys reading and quiet.
History: Ekk was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She now owns her own business.
Motivation: Further expansion of business; and to get a good night's sleep
Ideals: Disciplined, Logical. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1000 sp.
Duvamil Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan collared shirt and brown skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has a moderate pudge and is not very fit. Her hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels kind of lost in life; and money/treasure
Ideals: Artistic. Flaws: Insomniac, Depressed. Bonds: Job, Rich. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 370 gp. 1 Tanglefoot bags.
Korinn Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear green tank tops with white skirt. Her long silver crest is drawn into a two foot long braid. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: Korinn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Animals are drawn to her, and she is able to talk to them.
History: Born to a poor family in the city she treasured whatever gifts she got. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has never given up on her music dream.
Motivation: She has passion for adventuring and risk; and to clean up the streets
Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 800 gp. White pearl (140 gp).
Valida Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is an epitome of beauty. Her hair, while still mostly silver, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. A true patriot, Valida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich eastern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it.
Flaws: Antagonistic. Bonds: Rich, Attractive, Military, Nature. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 220 gp.
Seraphina Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fitting clothing which further accentuates her frame. She sports golden long hair. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Seraphina will drive conversation. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a Bounty Hunter, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Seraphina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: An old rival family wants her found; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic, Extrovert. Bonds: Attractive, Poor, Enemies, Family. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 50 pp. Aquamarine (900 gp). Iolite (50 gp). Violet garnet (900 gp). Chrysoberyl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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