Myathethil Runghold, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses like a well dressed Adventurer does. She wears her hair in dreadlocks. Her eyes are likewise violet.
Personality: Prone to second guessing herself, she comes off as nervous. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She worked as a nervous Adventurer and found it very stressful. She has set out to sabotage the competition.
Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg
Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Job, Religious. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 4000 cp.
Jezebeth Art, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy red hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is obsessed with finding treasure.
History: Jezebeth was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her old friends
Ideals: Passionate. Bonds: Attractive, Adventurer, Family. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 5 (-3) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp.
Zephan Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He is physically well-built. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in a small forest village. After coming to the age of reason, Zephan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Trey Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His auburn hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Artistic, Gifted. Bonds: Attractive, Family, Rich. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 49 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 6000 gp. Jeweled gold crown (5000 gp). Gold cup set with emeralds (3000 gp). Jeweled electrum ring (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Medium magic item.
Dariff Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey top hat and grey clothes. Her chestnut hair is thinning but still full. Her amber eyes are slightly larger than normal.
Personality: She is irascible and easily irritated. She is frequently practicing swordplay.
History: Dariff was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to trick people and travel the world for free.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants nothing more than to rejoin the army
Flaws: Antagonistic, Greedy. Bonds: Attractive, Military, Poor, Criminal record. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1400 sp. 1 Holy water.
Trym Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is dressed in an above average manner. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are blue and she is always smoking a pipe.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 13)
Armor Class 10
Hit Points 113 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 18 (+4) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Celestial, Draconic, Goblin
Attacks Melee +3 / 4d4-1, Ranged +3 / 4d4-1, Grapple -1
Possessions: 3000 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (900 gp). Gold dragon comb with red garnet eye (1200 gp). Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (140 gp). 1 Medium magic item.
Eridred Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing a long, grey cloak. She has chestnut hair. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Eridred was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Eridred's mother didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Mercenary for hire.
Motivation: Expand her business; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Ugly, Fearful, Disease, Antagonistic. Bonds: Job, Criminal record. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 300 sp.
Kairon Wit, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black coat over a blue low-cut shirt, and a Stetson hat upon his head. His white hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.
History: He was born to loving parents in a slum to the west. Kairon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Ploughman like his father before him.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Attractive, Job, Poor, Nature. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp.
Donella Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She prefers to wear blue pants and tee shirts. Her hair is red and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily eccentric. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was raised by priests from a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Donella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Donella. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Religious, Mentor. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp. 1 Half-Plate.
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