Delre Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Beneath her clothing is a huge mess of scar tissue. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Delre was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Delre's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Delre and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Attractive, Slave. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 5000 sp. Smoky quartz (80 gp). Red garnet (60 gp). Carnelian (80 gp).
Astaro Wit, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a faded coat and loose pants complete with Stetson hat. She is muscular with a powerful set of arms. She wears a Stetson hat to hide her balding. Her silver eyes dart from person to person.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Astaro has worked very hard to control her curse. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Disease. Bonds: Enemies, Adventurer, Family. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Silver chalice with lapis lazuli gems (50 gp).
Zedaar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears green painted combat armor at almost all times. His red crest is drawn into a tight pony tail with a clover scrunchie. His gold eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Joker. Bonds: Religious, Military. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 115 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 7000 gp. Alexandrite (800 gp). White opal (1100 gp). Aquamarine (800 gp). Moonstone (60 gp). Amethyst (40 gp). Tourmaline (40 gp). Emerald (1100 gp). Onyx (60 gp). Golden yellow topaz (800 gp). Moss agate (14 gp). Tiger eye turquoise (14 gp). Tourmaline (40 gp). Bloodstone (60 gp). Rhodochrosite (14 gp). White pearl (40 gp). Blue sapphire (1100 gp). Jade (40 gp). 1 Medium magic item.
Nissa Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'6" and wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her left leg appears badly burned and disfigured. She is bald on top and has large red tufts of hair around her ears. She has a dull look in her violet eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her job bores her to no end. She has decided to make it more interesting.
History: She was born a particularly ugly child, much to the horror of her parents. She moved out west to avoid the crime she committed. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp.
Hobart Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and amber eyes are beguiling and draw you in.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: When he was but 6 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Athletic, Optimist. Bonds: Rich, Attractive, In love, Immigrant. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
River In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. He wears his red fur up. He wears a mask on his face.
Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: From birth he was tutored by a cruel and relentless mentor. River was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Bookbinder. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and a strong sense of loyalty to half-elven people
Flaws: Racist. Bonds: Job, Mentor, Immigrant. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp.
Balimaar Winthrop, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a moderate pudge and is not very fit. His red hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Impeccable. Bonds: Immigrant, Poor, Adventurer, Job. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp. Amethyst (80 gp). Malachite (11 gp).
Nuraval Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His red hair is thinning but still full. This violet eyed northerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Poor. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 120 gp. 3 Smokesticks.
Silaqui Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears a blue vest and prefers tan and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is short and brown. She has hazel eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a white middle class family as the only child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content; and to find somewhere to settle down
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!