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NPC Generator

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Advanced [show]


Dain Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is red, silky, and of moderate length. His hazel eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Shipwright, who enjoyed hunting, Dain was taken on many hunting expeditions. Through the years after Dain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dain's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Dain Fireforge, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs


Guy Crawford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports brown clothing, slightly heavier than average wear. His long black hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He feeds upon the attention of others.

History: Born in the west his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Poor, Attractive, Adventurer, Criminal record. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Crawford, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 11000 sp. Blue quartz (8 gp). Rhodochrosite (8 gp). Red garnet (90 gp). 1 Half-Plate. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs


Salasar Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his silver crest down. His eyes are likewise red.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Athletic, Disciplined, Artistic. Bonds: Attractive, Poor. Occupation: Knight

Voice: Whispers

Attributes [hide]

Salasar Verthisathurgiesh, Male Dragonborn Sorcerer 10
Medium (6'2") Dragonborn, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 17 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)14 (+2) 11 (+0)8 (-1)
Skills Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 7000 sp.


Social Check DCs


Tippletoe Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears clothing that is held on in multiple layers but all of it is in poor condition. She is bald on top and has large chestnut tufts of hair around her ears. This violet eyed easterner is not easily forgotten.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A powerful brothel owner made her what she is. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and retire the richest woman in the east

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Tippletoe Quillsharpener, Female Gnome Adept 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. A delicate silver chain set with a tourmaline (70 gp).


Social Check DCs


Birel Mystralath, Female Elf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her brown hair is thinning but still full. This blue eyed southerner is not easily forgotten.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to a criminal king-pin and mafia family Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Birel and her spouse have recently divorced.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Birel Mystralath, Female Elf Cleric 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Brass mug with jade inlays (300 gp). A roughly beaten golden orb (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Thamuz Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. His blue hair is smooth and relatively long. His eyes are black and beady.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is obsessed with a lost civilization.

History: Thamuz was raised in a hard working conservative environment. Thamuz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and meet up once more with his childhood friend

Flaws: Ugly, Racist, Shy. Bonds: Adventurer, Job. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Thamuz Hurt, Male Tiefling Commoner 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Nicor Deft, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears a top hat to cover his moderate length blue hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Nicor's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted necromantic powers by his dying brother.

Motivation: To find somewhere to settle down; and he is a bit of a kleptomaniac

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Military, Criminal record. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Nicor Deft, Male Tiefling Warlock 6
Medium (5'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 60000 cp.


Social Check DCs


Tree Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears professional attire. Her fur, while still mostly brown, has prominent grey streaks. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of western immigrants she idolized her father. When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Optimist. Bonds: Attractive, Religious, Immigrant, Poor. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Tree Treat, Female Tabaxi Monk 2
Medium (4'11") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +2, History +5
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 1400 sp.


Social Check DCs


Quespa Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears tight fighting clothing, which leaves very little to the imagination. Her green crest is thinning but still full. She wears large thick round spectacles.

Personality: Quespa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quespa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Quespa Phrahdrandon, Female Dragonborn Sorcerer 6
Medium (6'3") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)17 (+3) 11 (+0)5 (-3)
Skills Athletics +4, History +6
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 400 gp.


Social Check DCs

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