Kali Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a slight overbite and is overall scrawny. Her dark red hair is kept up in a ponytail inside a broad hat. Her white eyes peer out from beneath her broad green hat.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is frequently practicing swordplay.
History: Kali was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She struck the Detective job and began her own company from there.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Bonds: Poor, Military, Job, Religious. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Red garnet (80 gp). 1 Half-Plate. 1 Chain shirt.
Nazdûg Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is a Lycanthrope in disguise. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 77 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 700 gp. Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drusilia Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her moppish red hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. She misses her home and complains about the freezing weather, even in summer.
History: She was raised by priests from a young age. A few years later when the south was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's in love; and to settle down with her crush
Flaws: Shy. Bonds: Immigrant, Religious, Mentor, Has a crush. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Orsik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown armored body suit, with a simple red line shooting up and back down. His silver hair is matted, messy, and big. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the south, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Performer
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 105 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 19 (+4) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Rock crystal (60 gp). Malachite (6 gp). Deep blue spinel (400 gp). Red-brown spinel (130 gp). Eye agate (6 gp). Star rose quartz (60 gp). Black pearl (400 gp).
Thamior Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of morningstars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 35 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Alexandrite (500 gp). Black pearl (500 gp). Eye agate (13 gp). Obsidian (13 gp). Chalcedony (80 gp). Peridot (80 gp). Star rose quartz (80 gp). Smoky quartz (80 gp). Hematite (13 gp). 1 Medium magic item.
Norman Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Disease. Bonds: Military, Criminal record, Family. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnoll, Druidic, Celestial
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Peren Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue broad hat and blue clothes. His golden hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Elven conditions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He's in love; and he's attracted to the pc
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Mentor, Has a crush. Occupation: Stableman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 4000 sp. Blue sapphire (900 gp). Blue quartz (8 gp). Hematite (8 gp). Pink pearl (90 gp). Malachite (8 gp). Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arjhan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He wears a colorful flower in his green crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 4 years later his spouse died after the birth of his son. Heartbroken, Arjhan never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist. Bonds: Attractive, In love, Mentor. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1600 gp.
Kelter Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears white trousers with black and green striped suspenders. He wears various colorful collared shirts. He wears his blonde hair up. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Cook, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and to unite with his sister
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Detective
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 36 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 300 gp. Fire opal pendant on a fine gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!