Gurdis Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her hair, while still mostly golden, has prominent grey streaks. Her gray unseeing eyes seem to look past you.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Architect business at a young age. In her 13th year, her parents were killed by a orcs raid, leaving Gurdis alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Job, Enemies. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 7
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 11 (+0) | 14 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Red spinel (40 gp). Chrysoberyl (40 gp). Lapis lazuli (11 gp).
Orla Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a simple blue robe with red stripes complete with hood. She is muscular with a powerful set of arms. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Orla was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. Days after completing her studies, news broke out that her hometown was attacked by drow. Orla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult; and her name or reputation has been wronged in the past by drow, and she desires to right it
Bonds: Enemies, Religious, Attractive, Job. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Gnoll, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 24000 cp. 1 Masterwork Common Melee.
Aldous Hayes, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has a large grey mantle and cape that has been intricately interwoven into his violet robe. He has done his best to style his white hair to look like a famous performer. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Tailor, Aldous learned a great deal about his mother's area of expertise. Aldous was born on a far northern forest where he grew up under the tutelage of his mother, an expert Tailor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.
Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy. Bonds: Attractive, Job, Immigrant, Has a crush. Occupation: Tailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Iolite (50 gp).
Shautha Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She tends to wear a white poncho over her likewise colored trousers and shirt. She has a hunchback. Her hair is short and red. Her eyes are gray.
Personality: Shautha is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: Shautha was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Brewer, but she got bored and became a Fortune-teller. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Paymon Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'8" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right leg appears badly burned and disfigured. He has no hair. His gold eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Paymon grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC; and he wants to get laid
Flaws: Ugly, Terse. Bonds: Adventurer, Has a crush. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Minor magic item.
Spear In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man sports pastel clothing, slightly heavier than average wear. His clothes are grease stained in places. He has moderate length black fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Skoth Webley, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. With bright auburn hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Skoth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Skoth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Skoth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has money and likes to spend it; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Military. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 131 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 5000 gp. 1 Medium magic item. 1 Medium magic item.
Senteq Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 11)
Armor Class 10
Hit Points 41 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled gold crown (7000 gp). Fire opal pendant on a fine gold chain (900 gp). Large well-done wool tapestry (300 gp). Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tervaround Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She very much looks the part of a Body Guard, and her gloved hand is found clutching a sword. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born at the edge of vast forest. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult.
Ideals: Opinionated, Professionalism. Flaws: PTSD. Bonds: Job, Nature. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: Black velvet mask with numerous citrines (160 gp). Solid gold idol (1200 gp). An abacus with copper, silver and gold markers (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
