Morkral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His chestnut hair and beard is wavy and long. He has violet eyes.
Personality: Morkral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Morkral was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Morkral's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Mentor, Adventurer. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Spring Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear brown clothing when she does not wear armor. She wears a colorful flower in her brown fur. She wears large thick round spectacles.
Personality: Spring wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She also hits on women, regardless of circumstances.
History: Born in the west her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Map Maker.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new map maker responsibilities is difficult
Ideals: Athletic, Disciplined. Bonds: Attractive, Has a crush, Poor, Job. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Arjhan Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears black cloth garments or leather armor. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Arjhan has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Flaws: Ugly, Insane, Disease. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3000 cp. Rose (60 gp). Moonstone (60 gp). Silver pearl (60 gp).
Morkral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Enemies, Rich, Job, Adventurer. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Dalaba Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who is generally well dressed albeit a few years behind the times, she is not a threatening figure. Her hair is always cut to a buzz. She has gleaming, smiling hazel eyes.
Personality: Eccentric and domineering, Dalaba will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the west, but her parents moved at a very young age to the east. Dalaba abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and wants to have a good time and be beloved
Ideals: Extrovert, Optimist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 28000 cp. 1 Minor magic item.
Chem Joy, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in green turtlenecks beneath a brown coat with violet slacks, and is pretty ugly. His dark red hair is smooth and relatively long. His white eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Persistence, Artistic. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 70 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Orc, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +6
Possessions: 8000 gp. Star rose quartz (70 gp). Amethyst (120 gp). Deep green spinel (120 gp). White pearl (120 gp). Obsidian (6 gp). Jade (120 gp). Star ruby (400 gp). Violet garnet (200 gp). Amber (120 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Perra Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy copper crest. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her crest, while still mostly copper, has prominent grey streaks. Her gold eyes are slightly larger than normal.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.
History: She was raised in a white middle class family as the only child. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things; and she is currently in port desperately looking for someone to get her out
Ideals: Optimist, Persistence. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 32 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Cloth of gold vestments (150 gp). 1 Minor magic item.
Windy Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown costume with the symbols of her god on her torso. Her long beige fur is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Roofer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is content; and a deep hatred of orcs
Flaws: Mundane. Bonds: Attractive, Enemies, Criminal record. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 21 (+5) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 1000 gp. Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reirak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" western man, he is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature, Job. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Old masterpiece painting (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Brass mug with jade inlays (300 gp). 1 Masterwork studded leather.
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