Trail In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is cinnamon and curly. His eyes, though not visible through his cowl, are yellow.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Trail was born with his father's beautiful face. While studying, he fell in love. They married and had a son. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Philantrophist, Optimist. Bonds: Attractive, In love. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Efferil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his blue robe and has his kukri always slung over his shoulder. His red hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.
Motivation: He feels kind of lost in life.
Flaws: Depressed. Bonds: Attractive, Immigrant, Military, Family. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 13 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 800 gp. Tiger eye turquoise (9 gp). Violet garnet (1600 gp). Sardonyx (50 gp). Smoky quartz (50 gp).
Guy Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Knight
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100 gp. Blue sapphire (1400 gp). Azurite (6 gp). Alexandrite (1400 gp). Onyx (80 gp).
Nimble Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a brown suit. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His fur is lavender and curly. His eyes are likewise amber.
Personality: A skeptical and narcissistic man, Nimble's first love is himself. His second love is also himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was always a brilliant, if unscrupulous mind. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Criminal record, Religious. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 600 gp.
Vapula Quest, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses like a well dressed Hunter does. Her dark red hair is heavily combed to the left. She wears large thick round spectacles.
Personality: She is extraordinarily eccentric. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Hunter.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Ugly, Insane. Bonds: Job, Poor, Religious. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Marastyr Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large brown jacket. Her red hair is heavily combed to the left. She wears large thick round spectacles.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is an amazing painter.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered dancing. She has achieved small success as a Engraver.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Persistence, Gifted, Artistic. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Tana Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her silver hair, when down, is lengthy. Her eyes are a pleasant brown.
Personality: She is very quiet and rarely speaks above a whisper. The war was a terrible time for her, and Tana does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by goblins. Tana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: A deep hatred of goblins.
Flaws: Shy, Depressed. Bonds: Military, Enemies. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 500 gp. Silver pearl (150 gp). 1 Minor magic item.
Eida Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She typically wears white cloth garments or leather armor. Her golden hair is cut jaggedly and amateurishly. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is a Knight first and foremost. She believes firmly that knowledge should be universal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised by priests from a young age. She helped her mother out around the business and became quite the natural. She struck the Knight job and began her own company from there.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Flaws: Fearful. Bonds: Attractive, Job, Religious, Mentor. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 93 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 700 gp.
Dariff Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a grey shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her hair is always cut to a buzz. She has several tiny sapphire earrings on each ear.
Personality: A skeptical and narcissistic woman, Dariff's first love is herself. Her second love is also herself. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels that her past leaves her morally obligated to help; and she has money and likes to spend it
Ideals: Impeccable. Bonds: Rich, Criminal record, Religious, Enemies. Occupation: Bookbinder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 100 gp.
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