Dariff Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She usually wears her grey robe and has her sickle always slung over her shoulder, and her gloved hand is found clutching a sickle. Her chestnut hair is singed and shortened. Her eyes are likewise green.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Dariff lived on a farm with her father, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Regain custody of her daughter.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Hematite (16 gp).
Dagnal Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is matted, messy, and big. Her face is covered beneath a completely black helmet.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a great chef.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has a crush on the local stableman
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Andraste Lepus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest and prefers violet and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bristling with hidden weapons, mostly swords and lances. She has done her best to style her silver hair to look like a famous performer. She has gleaming, smiling amber eyes.
Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.
History: When she was but 4 years old her parents immigrated from the east. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 70 pp.
Barakas Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. He keeps his purple hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Barakas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Enemies. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. Obsidian (16 gp).
Philomena Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear red clothing when she does not wear armor and is in decent physical shape. Her hair is short and golden. Her fierce gray eyes like to dwell on things.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Philomena was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She helped her father out around the business and became quite the natural. She now travels the world, in search of power and loot.
Motivation: She feels threatened by others; and balancing her hectic life and new ruler responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Poor, Job. Occupation: Ruler
Voice: American accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 12 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Amethyst (100 gp). Azurite (5 gp). Lapis lazuli (5 gp). Tiger eye turquoise (5 gp).
Mûzglob Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He very much looks the part of a Miller. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Mûzglob was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Flaws: Ugly, Shy. Bonds: Job, Family, Enemies. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 17)
Armor Class 10
Hit Points 102 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +6
Possessions: 10000 gp. Red-brown spinel (50 gp). Pink pearl (50 gp). Aquamarine (1100 gp). Moonstone (20 gp). Malachite (13 gp). Rock crystal (20 gp). Malachite (13 gp). White pearl (50 gp). Silver pearl (50 gp). Violet garnet (1100 gp). White opal (800 gp). Tourmaline (50 gp). Sardonyx (20 gp). Azurite (13 gp). Red spinel (50 gp). Golden yellow topaz (1100 gp). Eye agate (13 gp). Moonstone (20 gp).
Ovina Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear flannel. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are likewise blue.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Weaver mother left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: To get a good night's sleep; and many giants want her driven away
Ideals: Disciplined, Entrepeneur. Flaws: Disease, Insomniac. Occupation: Stylist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Conrad Ansley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak, and carries morningstars. He has a brown handlebar mustache and slicked back brown hair. He is very pretty but has cold, dead eyes.
Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 19 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A small bag of saffron. (60 gp). Cloth of gold vestments (140 gp).
Markosian Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has dark red hair. She wears large thick round spectacles.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Markosian was born on a far northern plains where she grew up under the tutelage of her mother, an expert Map Maker. She hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Secretive, Impulsive, Insomniac. Bonds: Immigrant. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!