Griselda Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears light armors faded through time and improper care. Her chestnut hair is cut short with large spiked bangs in the front. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing herself, she comes off as nervous. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born a particularly ugly child, much to the horror of her parents. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Shy, Ugly. Bonds: Family, Criminal record. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp).
Blossom Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair is greasy and uncared for. Her amber eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She pushes her goals aggressively. She is also a coward if confronted.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Blossom has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants revenge against goblins.
Flaws: Ugly, Fearful, Disease. Bonds: Rich, Enemies. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Infernal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Luthra Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her red hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Luthra took refuge in the ruined castle and found the beat up rapier and armor she uses now. She's also a talented Mayor, but doesn't like to broadcast it.
Motivation: She feels kind of lost in life; and to be a mayor again
Flaws: Depressed, Mundane. Bonds: Immigrant, Job, Nature. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 13 (+1) | 18 (+4) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Undercommon, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 27000 sp.
Luthra Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing colorful clothing, dressed as a Armorer. She wears her auburn hair up. Her fierce amber eyes like to dwell on things.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She worked as a nervous Armorer and found it very stressful. She has achieved small success as a Armorer.
Motivation: She is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly, Greedy, Fearful. Bonds: Job. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 17000 cp. Amethyst (100 gp). Jet (100 gp). Blue quartz (10 gp).
Veit Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in a clean grey cloak covering his clean studded leather. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 6 years old his parents immigrated from the west. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Philantrophist, Joker, Gifted. Flaws: Racist. Bonds: Immigrant. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp.
Veloptima Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This western woman has a large tan mantle and cape that has been intricately interwoven into her yellow robe. Her clothes are grease stained in places. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Architect. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the west, but her parents moved at a very young age to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She now spends her time doing works of charity.
Motivation: Expand her business; and balancing her hectic life and new architect responsibilities is difficult
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Peridot (40 gp). 1 Minor magic item.
Jaxi Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has dyed her greying copper crest a little too much giving a sharp copper color. She has a dull look in her red eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Gardener, Jaxi learned a great deal about her mother's area of expertise. Jaxi was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jaxi decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a Gardener soon after.
Motivation: Meet up once more with her childhood friend; and wants to open a new tavern
Ideals: Optimist. Flaws: Cynical. Bonds: Job, Criminal record, Adventurer. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 131 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
Possessions: 5000 gp. Rich purple corundum (600 gp). Aquamarine (1500 gp). Moss agate (12 gp). Star rose quartz (40 gp). Sard (40 gp). Amber (160 gp). Star rose quartz (40 gp). Chalcedony (40 gp). Jet (160 gp). Coral (160 gp). Bloodstone (40 gp). Chrysoberyl (160 gp). Black opal (600 gp). Black pearl (1500 gp). Deep blue spinel (1500 gp). Pink pearl (160 gp). Tiger eye turquoise (12 gp).
Gorbundus Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. He carries a battered sickle and tarnished monstrous two handed axe as well. He wears a top hat to cover his moderate length green crest. His eyes are likewise red. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Painter. He is harsh and unforgiving.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Painter. He now owns his own business.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 9
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2
Possessions: 5000 sp.
Vani Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her greataxe. Her silver hair is slicked back into a classic pompadour. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Jade (130 gp).
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