Darrow Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This western man is dressed in a clean white cloak covering his clean studded leather. His clothes are grease stained in places. With bright black hair and a scraggly beard. His ears are large.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 14)
Armor Class 11
Hit Points 36 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 4 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A necklace of small pink pearls (4000 gp). Gold dragon comb with red garnet eye (1500 gp). Solid gold idol (200 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Solid gold idol (200 gp). Solid gold idol (200 gp). Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Solid gold idol (200 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Elton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in a clean grey cloak covering his clean studded leather. His hair, while still mostly silver, has prominent grey streaks. His ears are large.
Personality: He has always had a great fascination with Halfling culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Halfling compassion; and he wants nothing more than to rejoin the army
Flaws: Ugly, Racist, Shy, Fearful. Bonds: Military. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 100 sp. 1 Masterwork Common Melee.
Henry Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his blonde hair in a flapper bob. He wears a mask on his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: To share knowledge with the world; and to be a assassin again
Ideals: Justice, Philantrophist, Logical. Bonds: Rich, Job. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Dagger Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He has wavy yellow fur. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Gifted, Professionalism. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Courier
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 48 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1800 gp. Aquamarine (600 gp). Obsidian (4 gp). Sard (60 gp). Sard (60 gp). Sardonyx (60 gp). Obsidian (4 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item.
Mardred Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Sporting a golden mohawk this woman's hair draws a lot of attention. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Mardred is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her job bores her to no end. She has decided to make it more interesting.
History: Mardred was born in the north. At a young age she loved to build and create. Mardred was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardred decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Unemployed kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and to reunite with her old friends
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Infernal, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 sp. Tiger eye turquoise (16 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears grey leather gloves, a grey jacket, and tight pants. His auburn hair is still thick. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and to protect his home
Flaws: Disease. Bonds: Attractive, Guardian, Rich, Adventurer. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Brass mug with jade inlays (200 gp).
Adam Sutherland, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man wears a grey costume with the symbols of the sun god on his torso. He wears his golden hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. 1 Banded mail.
Alberich Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a simple grey robe with brown stripes complete with hood. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.
Personality: Alberich wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Disciplined, Artistic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 130 pp.
Andry Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of greatswords on her belt, each one with a aquamarine on the hilt. She sports a flattop hair cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of northern immigrants she idolized her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Slave, Immigrant. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
