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NPC Generator

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Harvest Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing the road beaten gear of a warrior. Her fur is black and very short. She wears an eyepatch.

Personality: This woman loves painting and to teach people painting more than just about anything. She is a great chef.

History: Her mother raised her in a mountain cabin. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and to be a layabout again

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Harvest Running, Female Tabaxi Wizard 4
Medium (6'5") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 9 (-1)7 (-2)
Skills Insight +1, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 600 gp.


Social Check DCs


Rose Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears baggy white pantaloons and a violet scarf, and a wedding ring on her right hand. She has golden hair. She has gleaming, smiling violet eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Further she is a bit of a stoner and is frequently out of it.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Over the years she perfected her riding and shooting skills. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Rose never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Addict. Bonds: In love, Immigrant, Nature. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Rose Jamjar, Female Halfling Sorcerer 10
Small (2'11") Halfling, Neutral Evil (CR 10)
Armor Class 15
Hit Points 19 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Religion +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2100 gp. Freshwater pearl (15 gp). Rhodochrosite (15 gp).


Social Check DCs


Bagabug Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His auburn hair is heavily combed to the right. His eyes are gray and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Religious, Adventurer. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Bagabug Kinsley, Male Half-Orc Druid 2
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)10 (+0) 12 (+1)6 (-2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 270 gp.


Social Check DCs


Hecat Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses like a well dressed Stylist does, and a wedding ring on her right hand. She keeps her blue hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She takes great joy in being the best Stylist in town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease. Bonds: Job, In love, Guardian. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Hecat Vigil, Female Tiefling Fighter 5
Medium (5'11") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)6 (-2) 16 (+3)14 (+2)
Skills Persuasion +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Mordai Violence, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars, he is not a threatening figure. His hair is silver, silky, and of moderate length. He wears a mask on his face.

Personality: Eccentric and domineering, Mordai will drive conversation. The war was a terrible time for him, and Mordai does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a forest tribe. When Mordai reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Mordai Violence, Male Tiefling Adept 7
Medium (6'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reirak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in brown turtlenecks beneath a red coat with grey slacks, and is pretty ugly. His black hair is kept up in a ponytail inside a feathered hat. His eyes are likewise green.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Reirak Glanhig, Male Dwarf Paladin 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 45 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 13 (+1)7 (-2)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 2000 gp. Aquamarine (400 gp). Lapis lazuli (8 gp). Obsidian (8 gp). Rock crystal (40 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear flannel. Her hair is red and curly. Her blue eyes are passionate and lively.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Gifted from a young age, Yurgunn studied abroad. A gifted student she started as a Bounty Hunter, but she got bored and became a Guard. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Yurgunn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: To get a good night's sleep; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Enemies, Job. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Yurgunn Steelfist, Female Dwarf Commoner 4
Medium (3'10") Dwarf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)10 (+0) 6 (-2)6 (-2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 36000 sp. 1 Half-Plate.


Social Check DCs


Nikki Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She is bristling with hidden weapons, mostly greataxes and rapiers. Her blonde hair is cut jaggedly and amateurishly. She has hazel eyes.

Personality: She dislikes all the random violence that takes place in the south. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered dancing. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Pacifist, Artistic. Bonds: Attractive, Criminal record, Rich. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Nikki Greenbottle, Female Halfling Rogue 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 12 (+1)16 (+3)
Skills History +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Elven, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Milton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair is cut close to her head. Her thin eyebrows rest above her beady violet eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the south. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Selfish, Fearful. Bonds: Immigrant. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Heather Milton, Female Human Commoner 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs

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